generated from krampus/template-godot4
	Just for fun -- don't print opponent's hidden move to the console
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				| @ -69,7 +69,7 @@ func set_opponent_name(opp_name: String) -> void: | |||||||
| 
 | 
 | ||||||
| @rpc("any_peer", "call_remote", "reliable", 0) | @rpc("any_peer", "call_remote", "reliable", 0) | ||||||
| func set_opponent_move(move: Move) -> void: | func set_opponent_move(move: Move) -> void: | ||||||
| 	print("Opponent set move: ", move) | 	print("Got move from opponent") | ||||||
| 	opponent_move = move | 	opponent_move = move | ||||||
| 	opponent_move_label.text = Move.keys()[opponent_move] | 	opponent_move_label.text = Move.keys()[opponent_move] | ||||||
| 	if move == Move.NONE: | 	if move == Move.NONE: | ||||||
|  | |||||||
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