generated from krampus/template-godot4
Just for fun -- don't print opponent's hidden move to the console
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@ -69,7 +69,7 @@ func set_opponent_name(opp_name: String) -> void:
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@rpc("any_peer", "call_remote", "reliable", 0)
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@rpc("any_peer", "call_remote", "reliable", 0)
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func set_opponent_move(move: Move) -> void:
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func set_opponent_move(move: Move) -> void:
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print("Opponent set move: ", move)
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print("Got move from opponent")
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opponent_move = move
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opponent_move = move
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opponent_move_label.text = Move.keys()[opponent_move]
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opponent_move_label.text = Move.keys()[opponent_move]
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if move == Move.NONE:
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if move == Move.NONE:
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