generated from krampus/template-godot4
	Prevent opponent from sending move out of phase
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				| @ -28,6 +28,8 @@ var opponent_wins := 0: | |||||||
| var player_move: Move | var player_move: Move | ||||||
| var opponent_move: Move | var opponent_move: Move | ||||||
| 
 | 
 | ||||||
|  | var _awaiting_opponent_move := false | ||||||
|  | 
 | ||||||
| @onready var player_name_label: Label = %PlayerName | @onready var player_name_label: Label = %PlayerName | ||||||
| @onready var opponent_name: Label = %OpponentName | @onready var opponent_name: Label = %OpponentName | ||||||
| 
 | 
 | ||||||
| @ -69,22 +71,26 @@ func set_opponent_name(opp_name: String) -> void: | |||||||
| 
 | 
 | ||||||
| @rpc("any_peer", "call_remote", "reliable", 0) | @rpc("any_peer", "call_remote", "reliable", 0) | ||||||
| func set_opponent_move(move: Move) -> void: | func set_opponent_move(move: Move) -> void: | ||||||
| 	print("Got move from opponent") | 	if _awaiting_opponent_move: | ||||||
| 	opponent_move = move | 		print("Got move from opponent") | ||||||
| 	opponent_move_label.text = Move.keys()[opponent_move] | 		opponent_move = move | ||||||
| 	if move == Move.NONE: | 		opponent_move_label.text = Move.keys()[opponent_move] | ||||||
| 		opponent_ready.hide() | 		if move == Move.NONE: | ||||||
| 		opponent_choosing_move.show() | 			opponent_ready.hide() | ||||||
|  | 			opponent_choosing_move.show() | ||||||
|  | 		else: | ||||||
|  | 			opponent_choosing_move.hide() | ||||||
|  | 			opponent_ready.show() | ||||||
|  | 		_check_play_condition() | ||||||
| 	else: | 	else: | ||||||
| 		opponent_choosing_move.hide() | 		print("Got opponent move out of sequence!") | ||||||
| 		opponent_ready.show() |  | ||||||
| 	_check_play_condition() |  | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func start_round() -> void: | func start_round() -> void: | ||||||
| 	move_select.show() | 	move_select.show() | ||||||
| 	opponent_ready.hide() | 	opponent_ready.hide() | ||||||
| 	opponent_choosing_move.show() | 	opponent_choosing_move.show() | ||||||
|  | 	_awaiting_opponent_move = true | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func finish_round() -> void: | func finish_round() -> void: | ||||||
| @ -133,6 +139,7 @@ func _set_player_move(value: Move) -> void: | |||||||
| 
 | 
 | ||||||
| func _check_play_condition() -> void: | func _check_play_condition() -> void: | ||||||
| 	if player_move and opponent_move: | 	if player_move and opponent_move: | ||||||
|  | 		_awaiting_opponent_move = false | ||||||
| 		_set_outcome_label(get_outcome()) | 		_set_outcome_label(get_outcome()) | ||||||
| 		move_select.hide() | 		move_select.hide() | ||||||
| 		opponent_ready.hide() | 		opponent_ready.hide() | ||||||
|  | |||||||
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