Basic network host/join menu

This commit is contained in:
Rob Kelly 2025-01-13 15:57:57 -07:00
parent 929bed5797
commit 5745324fe9
10 changed files with 493 additions and 2 deletions

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@ -0,0 +1,34 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://b5rg388cars1d"
path="res://.godot/imported/CherryBombOne-Regular.ttf-69a1c8c0f152dad07f82e5dadd3492db.fontdata"
[deps]
source_file="res://assets/fonts/Cherry_Bomb_One/CherryBombOne-Regular.ttf"
dest_files=["res://.godot/imported/CherryBombOne-Regular.ttf-69a1c8c0f152dad07f82e5dadd3492db.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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Copyright 2019 The Cherry Bomb Project Authors (https://github.com/satsuyako/CherryBomb)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -11,9 +11,9 @@ config_version=5
[application]
config/name="Rps-Demo"
config/features=PackedStringArray("4.2", "Forward Plus")
run/main_scene="res://src/title_screen/title_screen.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
run/max_fps=60
config/icon="res://icon.svg"
[debug]
@ -38,3 +38,8 @@ movie_writer/movie_file="demos/demo.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg", "res://addons/gdlint_plugin/plugin.cfg")
[gui]
theme/custom="res://ui.theme"
theme/custom_font="res://assets/fonts/Cherry_Bomb_One/CherryBombOne-Regular.ttf"

1
src/game/game.gd Normal file
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class_name Game extends Control

38
src/game/game.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://d0d6xpa4ma7wd"]
[ext_resource type="Shader" path="res://src/shaders/balatro_bg.gdshader" id="1_defdw"]
[ext_resource type="Script" path="res://src/game/game.gd" id="1_kepju"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h23fw"]
shader = ExtResource("1_defdw")
shader_parameter/polar_coordinates = false
shader_parameter/polar_center = Vector2(0.5, 0.5)
shader_parameter/polar_zoom = 1.0
shader_parameter/polar_repeat = 1.0
shader_parameter/spin_rotation = -90.0
shader_parameter/spin_speed = 2.0
shader_parameter/offset = Vector2(0, 0)
shader_parameter/colour_1 = Color(1, 1, 0.9, 1)
shader_parameter/colour_2 = Color(1, 0.5, 0.991667, 1)
shader_parameter/colour_3 = Color(0.67, 1, 0.56, 1)
shader_parameter/contrast = 2.0
shader_parameter/spin_amount = 0.36
shader_parameter/pixel_filter = 300.0
[node name="Game" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_kepju")
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_h23fw")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

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shader_type canvas_item;
//I DONT OWN THIS i just took it directly from balatros source code teehee
//and then converted it into godots shader language myself
//shoutouts localthunk, buy balatro
uniform bool polar_coordinates = false; //cool polar coordinates effect
uniform vec2 polar_center = vec2(0.5);
uniform float polar_zoom = 1.;
uniform float polar_repeat = 1.;
uniform highp float spin_rotation;
uniform highp float spin_speed = 1;
uniform highp vec2 offset = vec2(0., 0.);
uniform highp vec4 colour_1 : source_color;
uniform highp vec4 colour_2 : source_color;
uniform highp vec4 colour_3 : source_color;
uniform highp float contrast = 2.;
uniform highp float spin_amount = 0.36;
uniform highp float pixel_filter = 700.;
#define SPIN_EASE 1.0
vec4 effect(vec2 screenSize, vec2 screen_coords){
//Convert to UV coords (0-1) and floor for pixel effect
highp float pixel_size = length(screenSize.xy) / pixel_filter;
highp vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*screenSize.xy)/length(screenSize.xy) - offset;
highp float uv_len = length(uv);
//Adding in a center swirl, changes with time. Only applies meaningfully if the 'spin amount' is a non-zero number
highp float speed = (spin_rotation*SPIN_EASE*0.2) + 302.2;
highp float new_pixel_angle = (atan(uv.y, uv.x)) + speed - SPIN_EASE*20.*(1.*spin_amount*uv_len + (1. - 1.*spin_amount));
highp vec2 mid = (screenSize.xy/length(screenSize.xy))/2.;
uv = (vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid);
//Now add the paint effect to the swirled UV
uv *= 30.;
speed = TIME*(spin_speed);
highp vec2 uv2 = vec2(uv.x+uv.y);
for(int i=0; i < 5; i++) {
uv2 += sin(max(uv.x, uv.y)) + uv;
uv += 0.5*vec2(cos(5.1123314 + 0.353*uv2.y + speed*0.131121),sin(uv2.x - 0.113*speed));
uv -= 1.0*cos(uv.x + uv.y) - 1.0*sin(uv.x*0.711 - uv.y);
}
//Make the paint amount range from 0 - 2
highp float contrast_mod = (0.25*contrast + 0.5*spin_amount + 1.2);
highp float paint_res = min(2., max(0.,length(uv)*(0.035)*contrast_mod));
highp float c1p = max(0.,1. - contrast_mod*abs(1.-paint_res));
highp float c2p = max(0.,1. - contrast_mod*abs(paint_res));
highp float c3p = 1. - min(1., c1p + c2p);
highp vec4 ret_col = (0.3/contrast)*colour_1 + (1. - 0.3/contrast)*(colour_1*c1p + colour_2*c2p + vec4(c3p*colour_3.rgb, c3p*colour_1.a));
return ret_col;
}
vec2 polar_coords(vec2 uv, vec2 center, float zoom, float repeat){
vec2 dir = uv - center;
float radius = length(dir) * 2.0;
float angle = atan(dir.y , dir.x) * 1.0 / (PI * 2.0);
return mod(vec2(radius * zoom, angle * repeat), 1.0);
}
void fragment() {
vec2 polarCoords = UV;
if (polar_coordinates){
polarCoords = polar_coords(UV.xy, polar_center, polar_zoom, polar_repeat);
}
COLOR *= effect(TEXTURE_PIXEL_SIZE, polarCoords);
}

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extends Control
const MAX_CLIENTS = 2
@export var game_scene: PackedScene
@onready var main_menu: VBoxContainer = %MainMenu
@onready var host_menu: VBoxContainer = %HostMenu
@onready var join_menu: VBoxContainer = %JoinMenu
@onready var host_port_input: SpinBox = %HostPortInput
@onready var hostname_input: LineEdit = %HostnameInput
@onready var join_port_input: SpinBox = %JoinPortInput
func quit() -> void:
get_tree().quit()
func show_host_menu() -> void:
main_menu.hide()
join_menu.hide()
host_menu.show()
func show_join_menu() -> void:
main_menu.hide()
host_menu.hide()
join_menu.show()
func show_main_menu() -> void:
host_menu.hide()
join_menu.hide()
main_menu.show()
func start_host_lobby() -> void:
var game: Game = game_scene.instantiate()
var peer := ENetMultiplayerPeer.new()
peer.create_server(host_port_input.value, MAX_CLIENTS)
add_sibling(game)
game.multiplayer.multiplayer_peer = peer
queue_free()
func join_lobby() -> void:
var game: Game = game_scene.instantiate()
var peer := ENetMultiplayerPeer.new()
peer.create_client(hostname_input.text, join_port_input.value)
add_sibling(game)
game.multiplayer.multiplayer_peer = peer
queue_free()

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[gd_scene load_steps=5 format=3 uid="uid://n7a1ch8ck0p4"]
[ext_resource type="Script" path="res://src/title_screen/title_screen.gd" id="1_yksqe"]
[ext_resource type="PackedScene" uid="uid://d0d6xpa4ma7wd" path="res://src/game/game.tscn" id="2_2uwxn"]
[ext_resource type="Shader" path="res://src/shaders/balatro_bg.gdshader" id="2_hejxs"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7xgym"]
shader = ExtResource("2_hejxs")
shader_parameter/polar_coordinates = false
shader_parameter/polar_center = Vector2(0.5, 0.5)
shader_parameter/polar_zoom = 1.0
shader_parameter/polar_repeat = 1.0
shader_parameter/spin_rotation = 0.0
shader_parameter/spin_speed = 2.0
shader_parameter/offset = Vector2(0, 0)
shader_parameter/colour_1 = Color(1, 1, 0.9, 1)
shader_parameter/colour_2 = Color(1, 1, 0.5, 1)
shader_parameter/colour_3 = Color(0.56, 0.809333, 1, 1)
shader_parameter/contrast = 2.0
shader_parameter/spin_amount = 0.36
shader_parameter/pixel_filter = 300.0
[node name="TitleScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_yksqe")
game_scene = ExtResource("2_2uwxn")
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_7xgym")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Title" type="Label" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = 0.3
anchor_right = 0.5
anchor_bottom = 0.3
offset_left = -437.0
offset_top = -47.0
offset_right = 437.0
offset_bottom = 47.0
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 64
text = "Network Rock-Paper-Scissors"
[node name="Menu" type="Control" parent="."]
layout_mode = 1
anchor_left = 0.5
anchor_top = 0.6
anchor_right = 0.5
anchor_bottom = 0.6
grow_horizontal = 2
grow_vertical = 2
[node name="MainMenu" type="VBoxContainer" parent="Menu"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -75.0
offset_top = -88.0
offset_right = 75.0
offset_bottom = 88.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
[node name="Host" type="Button" parent="Menu/MainMenu"]
layout_mode = 2
text = "Host Lobby"
[node name="Join" type="Button" parent="Menu/MainMenu"]
layout_mode = 2
text = "Join Lobby"
[node name="Quit" type="Button" parent="Menu/MainMenu"]
layout_mode = 2
text = "Quit"
[node name="HostMenu" type="VBoxContainer" parent="Menu"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -77.5
offset_top = -58.0
offset_right = 77.5
offset_bottom = 58.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
[node name="HBoxContainer" type="HBoxContainer" parent="Menu/HostMenu"]
layout_mode = 2
[node name="Label" type="Label" parent="Menu/HostMenu/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "Port:"
[node name="HostPortInput" type="SpinBox" parent="Menu/HostMenu/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
min_value = 1024.0
max_value = 65535.0
value = 8383.0
alignment = 2
[node name="Start" type="Button" parent="Menu/HostMenu"]
layout_mode = 2
text = "Start Lobby"
[node name="Cancel" type="Button" parent="Menu/HostMenu"]
layout_mode = 2
text = "Cancel
"
[node name="JoinMenu" type="VBoxContainer" parent="Menu"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -62.0
offset_top = -58.0
offset_right = 62.0
offset_bottom = 58.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
[node name="HostnameInput" type="LineEdit" parent="Menu/JoinMenu"]
unique_name_in_owner = true
layout_mode = 2
text = "localhost"
placeholder_text = "hostname"
alignment = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Menu/JoinMenu"]
layout_mode = 2
[node name="Label" type="Label" parent="Menu/JoinMenu/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "Port:"
[node name="JoinPortInput" type="SpinBox" parent="Menu/JoinMenu/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
min_value = 1024.0
max_value = 65535.0
value = 8383.0
alignment = 2
[node name="Connect" type="Button" parent="Menu/JoinMenu"]
layout_mode = 2
text = "Connect
"
[node name="Cancel" type="Button" parent="Menu/JoinMenu"]
layout_mode = 2
text = "Cancel
"
[connection signal="pressed" from="Menu/MainMenu/Host" to="." method="show_host_menu"]
[connection signal="pressed" from="Menu/MainMenu/Join" to="." method="show_join_menu"]
[connection signal="pressed" from="Menu/MainMenu/Quit" to="." method="quit"]
[connection signal="pressed" from="Menu/HostMenu/Start" to="." method="start_host_lobby"]
[connection signal="pressed" from="Menu/HostMenu/Cancel" to="." method="show_main_menu"]
[connection signal="pressed" from="Menu/JoinMenu/Connect" to="." method="join_lobby"]
[connection signal="pressed" from="Menu/JoinMenu/Cancel" to="." method="show_main_menu"]

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ui.theme Normal file

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