generated from krampus/template-godot4
	
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| @tool
 | |
| extends EditorNode3DGizmo
 | |
| 
 | |
| #var pcam_3d: PhantomCamera3D
 | |
| 
 | |
| func _redraw() -> void:
 | |
| 	clear()
 | |
| 
 | |
| 	var icon: Material = get_plugin().get_material(get_plugin().get_name(), self)
 | |
| 	add_unscaled_billboard(icon, 0.035)
 | |
| 
 | |
| 	var pcam_3d: PhantomCamera3D = get_node_3d()
 | |
| 
 | |
| #	if pcam_3d.is_following():
 | |
| #		_draw_target(pcam_3d, pcam_3d.get_follow_target_position(), "follow_target")
 | |
| #	if pcam_3d.is_looking_at():
 | |
| #		_draw_target(pcam_3d, pcam_3d.get_look_at_target_position(), "look_at_target")
 | |
| 
 | |
| 	if pcam_3d.is_active(): return
 | |
| 
 | |
| 	var frustum_lines: PackedVector3Array = PackedVector3Array()
 | |
| 	var height: float                     = 0.25
 | |
| 	var width: float                      = height * 1.25
 | |
| 	var forward: float                    = height * -1.5
 | |
| 
 | |
| 	# Trapezoid
 | |
| 	frustum_lines.push_back(Vector3.ZERO)
 | |
| 	frustum_lines.push_back(Vector3(-width, height, forward))
 | |
| 
 | |
| 	frustum_lines.push_back(Vector3.ZERO)
 | |
| 	frustum_lines.push_back(Vector3(width, height, forward))
 | |
| 
 | |
| 	frustum_lines.push_back(Vector3.ZERO)
 | |
| 	frustum_lines.push_back(Vector3(-width, -height, forward))
 | |
| 
 | |
| 	frustum_lines.push_back(Vector3.ZERO)
 | |
| 	frustum_lines.push_back(Vector3(width, -height, forward))
 | |
| 
 | |
| 	#######
 | |
| 	# Frame
 | |
| 	#######
 | |
| 	## Left
 | |
| 	frustum_lines.push_back(Vector3(-width, height, forward))
 | |
| 	frustum_lines.push_back(Vector3(-width, -height, forward))
 | |
| 
 | |
| 	## Bottom
 | |
| 	frustum_lines.push_back(Vector3(-width, -height, forward))
 | |
| 	frustum_lines.push_back(Vector3(width, -height, forward))
 | |
| 
 | |
| 	## Right
 | |
| 	frustum_lines.push_back(Vector3(width, -height, forward))
 | |
| 	frustum_lines.push_back(Vector3(width, height, forward))
 | |
| 
 | |
| 	## Top
 | |
| 	frustum_lines.push_back(Vector3(width, height, forward))
 | |
| 	frustum_lines.push_back(Vector3(-width, height, forward))
 | |
| 
 | |
| 	##############
 | |
| 	# Up Direction
 | |
| 	##############
 | |
| 	var up_height: float = height + 0.15
 | |
| 	var up_width: float = width / 3
 | |
| 
 | |
| 	## Left
 | |
| 	frustum_lines.push_back(Vector3(0, up_height, forward))
 | |
| 	frustum_lines.push_back(Vector3(-up_width, height, forward))
 | |
| 
 | |
| 	## Right
 | |
| 	frustum_lines.push_back(Vector3(0, up_height, forward))
 | |
| 	frustum_lines.push_back(Vector3(up_width, height, forward))
 | |
| 
 | |
| 	var frustum_material: StandardMaterial3D = get_plugin().get_material("frustum", self)
 | |
| 	add_lines(frustum_lines, frustum_material, false)
 | |
| 
 | |
| 
 | |
| func _draw_target(pcam_3d: Node3D, target_position: Vector3, type: String) -> void:
 | |
| 	var target_lines: PackedVector3Array = PackedVector3Array()
 | |
| 	var direction: Vector3 = target_position - pcam_3d.global_position
 | |
| 	var end_position: Vector3 = pcam_3d.global_basis.z * direction
 | |
| 
 | |
| 	target_lines.push_back(Vector3.ZERO)
 | |
| 	target_lines.push_back(end_position)
 | |
| 	var target_material: StandardMaterial3D = get_plugin().get_material(type, self)
 | |
| 	add_lines(target_lines, target_material, false)
 |