generated from krampus/template-godot4
	
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Godot;
 | |
| 
 | |
| namespace PhantomCamera.Noise;
 | |
| 
 | |
| public class PhantomCameraNoise2D(Resource resource)
 | |
| {
 | |
|     public readonly Resource Resource = resource;
 | |
| 
 | |
|     public float Amplitude
 | |
|     {
 | |
|         get => (float)Resource.Call(MethodName.GetAmplitude);
 | |
|         set => Resource.Call(MethodName.SetAmplitude, value);
 | |
|     }
 | |
| 
 | |
|     public float Frequency
 | |
|     {
 | |
|         get => (float)Resource.Call(MethodName.GetFrequency);
 | |
|         set => Resource.Call(MethodName.SetFrequency, value);
 | |
|     }
 | |
| 
 | |
|     public bool RandomizeNoiseSeed
 | |
|     {
 | |
|         get => (bool)Resource.Call(MethodName.GetRandomizeNoiseSeed);
 | |
|         set => Resource.Call(MethodName.SetRandomizeNoiseSeed, value);
 | |
|     }
 | |
| 
 | |
|     public int NoiseSeed
 | |
|     {
 | |
|         get => (int)Resource.Call(MethodName.GetNoiseSeed);
 | |
|         set => Resource.Call(MethodName.SetNoiseSeed, value);
 | |
|     }
 | |
| 
 | |
|     public bool RotationalNoise
 | |
|     {
 | |
|         get => (bool)Resource.Call(MethodName.GetRotationalNoise);
 | |
|         set => Resource.Call(MethodName.SetRotationalNoise, value);
 | |
|     }
 | |
| 
 | |
|     public bool PositionalNoise
 | |
|     {
 | |
|         get => (bool)Resource.Call(MethodName.GetPositionalNoise);
 | |
|         set => Resource.Call(MethodName.SetPositionalNoise, value);
 | |
|     }
 | |
| 
 | |
|     public float RotationalMultiplier
 | |
|     {
 | |
|         get => (float)Resource.Call(MethodName.GetRotationalMultiplier);
 | |
|         set => Resource.Call(MethodName.SetRotationalMultiplier, value);
 | |
|     }
 | |
| 
 | |
|     public float PositionalMultiplierX
 | |
|     {
 | |
|         get => (float)Resource.Call(MethodName.GetPositionalMultiplierX);
 | |
|         set => Resource.Call(MethodName.SetPositionalMultiplierX, value);
 | |
|     }
 | |
| 
 | |
|     public float PositionalMultiplierY
 | |
|     {
 | |
|         get => (float)Resource.Call(MethodName.GetPositionalMultiplierY);
 | |
|         set => Resource.Call(MethodName.SetPositionalMultiplierY, value);
 | |
|     }
 | |
| 
 | |
|     public static class MethodName
 | |
|     {
 | |
|         public const string GetAmplitude = "get_amplitude";
 | |
|         public const string SetAmplitude = "set_amplitude";
 | |
| 
 | |
|         public const string GetFrequency = "get_frequency";
 | |
|         public const string SetFrequency = "set_frequency";
 | |
| 
 | |
|         public const string GetRandomizeNoiseSeed = "get_randomize_noise_seed";
 | |
|         public const string SetRandomizeNoiseSeed = "set_randomize_noise_seed";
 | |
| 
 | |
|         public const string GetNoiseSeed = "get_noise_seed";
 | |
|         public const string SetNoiseSeed = "set_noise_seed";
 | |
| 
 | |
|         public const string GetRotationalNoise = "get_rotational_noise";
 | |
|         public const string SetRotationalNoise = "set_rotational_noise";
 | |
| 
 | |
|         public const string GetPositionalNoise = "get_positional_noise";
 | |
|         public const string SetPositionalNoise = "set_positional_noise";
 | |
| 
 | |
|         public const string GetRotationalMultiplier = "get_rotational_multiplier";
 | |
|         public const string SetRotationalMultiplier = "set_rotational_multiplier";
 | |
| 
 | |
|         public const string GetPositionalMultiplierX = "get_positional_multiplier_x";
 | |
|         public const string SetPositionalMultiplierX = "set_positional_multiplier_x";
 | |
| 
 | |
|         public const string GetPositionalMultiplierY = "get_positional_multiplier_y";
 | |
|         public const string SetPositionalMultiplierY = "set_positional_multiplier_y";
 | |
|     }
 | |
| }
 |