[gd_scene load_steps=11 format=3 uid="uid://daxngklaqlyba"] [ext_resource type="PackedScene" uid="uid://dtbulshrxetes" path="res://src/player/player.tscn" id="1_1k4gi"] [ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="2_6fy3g"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6fy3g"] sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1) ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1) [sub_resource type="Sky" id="Sky_jte2u"] sky_material = SubResource("ProceduralSkyMaterial_6fy3g") [sub_resource type="Environment" id="Environment_bsf3i"] background_mode = 2 sky = SubResource("Sky_jte2u") tonemap_mode = 2 ssr_enabled = true ssao_enabled = true sdfgi_enabled = true glow_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kueii"] albedo_color = Color(0.16, 0.16, 0.16, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_1k4gi"] material = SubResource("StandardMaterial3D_kueii") size = Vector2(16, 16) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1k4gi"] [sub_resource type="BoxMesh" id="BoxMesh_6fy3g"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6fy3g"] data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5) [node name="World" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_bsf3i") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0) shadow_enabled = true [node name="Player" parent="." instance=ExtResource("1_1k4gi")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) [node name="WorldFloor" type="MeshInstance3D" parent="."] mesh = SubResource("PlaneMesh_1k4gi") [node name="StaticBody3D" type="StaticBody3D" parent="WorldFloor"] [node name="CollisionShape3D" type="CollisionShape3D" parent="WorldFloor/StaticBody3D"] shape = SubResource("WorldBoundaryShape3D_1k4gi") [node name="Camera3D" type="Camera3D" parent="."] physics_interpolation_mode = 1 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="PhantomCameraHost" type="Node" parent="Camera3D"] process_priority = 300 process_physics_priority = 300 script = ExtResource("2_6fy3g") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0.5, 4.5) mesh = SubResource("BoxMesh_6fy3g") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_6fy3g")