diff --git a/project.godot b/project.godot index e3320c1..b1435ef 100644 --- a/project.godot +++ b/project.godot @@ -143,5 +143,8 @@ debug_4={ [rendering] lights_and_shadows/directional_shadow/size=8192 -lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0 -lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0 +lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3 +lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 +anti_aliasing/quality/msaa_3d=3 +anti_aliasing/quality/screen_space_aa=1 +anti_aliasing/quality/use_debanding=true diff --git a/src/world/world.tscn b/src/world/world.tscn index 2de78ad..49bf536 100644 --- a/src/world/world.tscn +++ b/src/world/world.tscn @@ -19,7 +19,8 @@ sky = SubResource("Sky_jte2u") tonemap_mode = 2 ssr_enabled = true ssao_enabled = true -sdfgi_enabled = true +ssil_enabled = true +sdfgi_min_cell_size = 5.734082 glow_enabled = true fog_mode = 1 fog_density = 0.0447 @@ -57,7 +58,9 @@ environment = SubResource("Environment_bsf3i") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0) shadow_enabled = true -directional_shadow_max_distance = 20.0 +directional_shadow_split_1 = 0.015 +directional_shadow_split_2 = 0.105 +directional_shadow_max_distance = 400.0 [node name="GeneratedWorld" parent="." instance=ExtResource("2_jte2u")]