generated from krampus/template-godot4
	
		
			
	
	
		
			42 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			GDScript3
		
	
	
	
	
	
		
		
			
		
	
	
			42 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			GDScript3
		
	
	
	
	
	
|  | @icon("res://addons/phantom_camera/icons/phantom_camera_tween.svg") | ||
|  | class_name PhantomCameraTween | ||
|  | extends Resource | ||
|  | 
 | ||
|  | ## Tweening resource for [PhantomCamera2D] and [PhantomCamera3D]. | ||
|  | ## | ||
|  | ## Defines how [param PhantomCameras] transition between one another. | ||
|  | ## Changing the tween values for a given [param PhantomCamera] determines how | ||
|  | ## transitioning to that instance will look like. | ||
|  | 
 | ||
|  | enum TransitionType { | ||
|  | 	LINEAR 	= 0, ## The animation is interpolated linearly. | ||
|  | 	SINE 	= 1, ## The animation is interpolated using a sine function. | ||
|  | 	QUINT 	= 2, ## The animation is interpolated with a quintic (to the power of 5) function. | ||
|  | 	QUART 	= 3, ## The animation is interpolated with a quartic (to the power of 4) function. | ||
|  | 	QUAD 	= 4, ## The animation is interpolated with a quadratic (to the power of 2) function. | ||
|  | 	EXPO 	= 5, ## The animation is interpolated with an exponential (to the power of x) function. | ||
|  | 	ELASTIC = 6, ## The animation is interpolated with elasticity, wiggling around the edges. | ||
|  | 	CUBIC 	= 7, ## The animation is interpolated with a cubic (to the power of 3) function. | ||
|  | 	CIRC 	= 8, ## The animation is interpolated with a function using square roots. | ||
|  | 	BOUNCE 	= 9, ## The animation is interpolated by bouncing at the end. | ||
|  | 	BACK 	= 10, ## The animation is interpolated backing out at ends. | ||
|  | #	CUSTOM 	= 11, | ||
|  | #	NONE 	= 12, | ||
|  | } | ||
|  | 
 | ||
|  | enum EaseType { | ||
|  | 	EASE_IN 	= 0, ## The interpolation starts slowly and speeds up towards the end. | ||
|  | 	EASE_OUT 	= 1, ## The interpolation starts quickly and slows down towards the end. | ||
|  | 	EASE_IN_OUT = 2, ## A combination of EASE_IN and EASE_OUT. The interpolation is slowest at both ends. | ||
|  | 	EASE_OUT_IN = 3, ## A combination of EASE_IN and EASE_OUT. The interpolation is fastest at both ends. | ||
|  | } | ||
|  | 
 | ||
|  | ## The time it takes to tween to this PhantomCamera in [param seconds]. | ||
|  | @export var duration: float = 1.0 | ||
|  | 
 | ||
|  | ## The transition bezier type for the tween. The options are defined in the [enum TransitionType]. | ||
|  | @export var transition: TransitionType = TransitionType.LINEAR | ||
|  | 
 | ||
|  | ## The ease type for the tween. The options are defined in the [enum EaseType]. | ||
|  | @export var ease: EaseType = EaseType.EASE_IN_OUT |