generated from krampus/template-godot4
	
		
			
	
	
		
			154 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			154 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | [configuration] | ||
|  | 
 | ||
|  | entry_symbol = "debug_draw_3d_library_init" | ||
|  | compatibility_minimum = "4.2.2" | ||
|  | reloadable = false | ||
|  | 
 | ||
|  | [dependencies] | ||
|  | 
 | ||
|  | ; example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", } | ||
|  | ; ------------------------------------- | ||
|  | ; debug | ||
|  | 
 | ||
|  | macos = { } | ||
|  | windows.x86_64 = { } | ||
|  | linux.x86_64 = { } | ||
|  | 
 | ||
|  | ; by default godot is using threads | ||
|  | web.wasm32.nothreads = {} | ||
|  | web.wasm32 = {} | ||
|  | 
 | ||
|  | android.arm32 = { } | ||
|  | android.arm64 = { } | ||
|  | android.x86_32 = { } | ||
|  | android.x86_64 = { } | ||
|  | 
 | ||
|  | ios = {} | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; release no debug draw | ||
|  | 
 | ||
|  | macos.template_release = { } | ||
|  | windows.template_release.x86_64 = { } | ||
|  | linux.template_release.x86_64 = { } | ||
|  | 
 | ||
|  | web.template_release.wasm32.nothreads = { } | ||
|  | web.template_release.wasm32 = { } | ||
|  | 
 | ||
|  | android.template_release.arm32 = { } | ||
|  | android.template_release.arm64 = { } | ||
|  | android.template_release.x86_32 = { } | ||
|  | android.template_release.x86_64 = { } | ||
|  | 
 | ||
|  | ios.template_release = {} | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; release forced debug draw | ||
|  | 
 | ||
|  | macos.template_release.forced_dd3d = { } | ||
|  | windows.template_release.x86_64.forced_dd3d = { } | ||
|  | linux.template_release.x86_64.forced_dd3d = { } | ||
|  | 
 | ||
|  | web.template_release.wasm32.nothreads.forced_dd3d = { } | ||
|  | web.template_release.wasm32.forced_dd3d = { } | ||
|  | 
 | ||
|  | ios.template_release.forced_dd3d = {} | ||
|  | 
 | ||
|  | [libraries] | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; debug | ||
|  | 
 | ||
|  | macos = "libs/libdd3d.macos.editor.universal.framework" | ||
|  | windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll" | ||
|  | linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so" | ||
|  | 
 | ||
|  | web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm" | ||
|  | web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm" | ||
|  | 
 | ||
|  | android.arm32 = "libs/libdd3d.android.template_debug.arm32.so" | ||
|  | android.arm64 = "libs/libdd3d.android.template_debug.arm64.so" | ||
|  | android.x86_32 = "libs/libdd3d.android.template_debug.x86_32.so" | ||
|  | android.x86_64 = "libs/libdd3d.android.template_debug.x86_64.so" | ||
|  | 
 | ||
|  | ios = "libs/libdd3d.ios.template_debug.universal.dylib" | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; release no debug draw | ||
|  | 
 | ||
|  | macos.template_release = "libs/libdd3d.macos.template_release.universal.framework" | ||
|  | windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll" | ||
|  | linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so" | ||
|  | 
 | ||
|  | web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm" | ||
|  | web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm" | ||
|  | 
 | ||
|  | android.template_release.arm32 = "libs/libdd3d.android.template_release.arm32.so" | ||
|  | android.template_release.arm64 = "libs/libdd3d.android.template_release.arm64.so" | ||
|  | android.template_release.x86_32 = "libs/libdd3d.android.template_release.x86_32.so" | ||
|  | android.template_release.x86_64 = "libs/libdd3d.android.template_release.x86_64.so" | ||
|  | 
 | ||
|  | ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib" | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; release forced debug draw | ||
|  | 
 | ||
|  | macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework" | ||
|  | windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll" | ||
|  | linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so" | ||
|  | 
 | ||
|  | web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm" | ||
|  | web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm" | ||
|  | 
 | ||
|  | ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.enabled.dylib" | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; DOUBLE PRECISION | ||
|  | ; ------------------------------------- | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; debug | ||
|  | 
 | ||
|  | macos.double = "libs/libdd3d.macos.editor.universal.double.framework" | ||
|  | windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll" | ||
|  | linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so" | ||
|  | 
 | ||
|  | web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm" | ||
|  | web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm" | ||
|  | 
 | ||
|  | android.arm32.double = "libs/libdd3d.android.template_debug.arm32.double.so" | ||
|  | android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so" | ||
|  | android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so" | ||
|  | android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so" | ||
|  | 
 | ||
|  | ios.double = "libs/libdd3d.ios.template_debug.universal.dylib" | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; release no debug draw | ||
|  | 
 | ||
|  | macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework" | ||
|  | windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll" | ||
|  | linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so" | ||
|  | 
 | ||
|  | web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm" | ||
|  | web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm" | ||
|  | 
 | ||
|  | android.template_release.arm32.double = "libs/libdd3d.android.template_release.arm32.double.so" | ||
|  | android.template_release.arm64.double = "libs/libdd3d.android.template_release.arm64.double.so" | ||
|  | android.template_release.x86_32.double = "libs/libdd3d.android.template_release.x86_32.double.so" | ||
|  | android.template_release.x86_64.double = "libs/libdd3d.android.template_release.x86_64.double.so" | ||
|  | 
 | ||
|  | ios.template_release.double = "libs/libdd3d.ios.template_release.universal.double.dylib" | ||
|  | 
 | ||
|  | ; ------------------------------------- | ||
|  | ; release forced debug draw | ||
|  | 
 | ||
|  | macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework" | ||
|  | windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll" | ||
|  | linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so" | ||
|  | 
 | ||
|  | web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm" | ||
|  | web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm" | ||
|  | 
 | ||
|  | ios.template_release.forced_dd3d.double = "libs/libdd3d.ios.template_release.universal.enabled.double.dylib" |