generated from krampus/template-godot4
	
		
			
	
	
		
			606 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			GDScript3
		
	
	
	
	
	
		
		
			
		
	
	
			606 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			GDScript3
		
	
	
	
	
	
|  | @tool | ||
|  | extends Control | ||
|  | 
 | ||
|  | #region Constants | ||
|  | 
 | ||
|  | const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd") | ||
|  | 
 | ||
|  | # TODO - Should be in a central location | ||
|  | const _camera_2d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg") | ||
|  | const _camera_3d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg") | ||
|  | const _pcam_host_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_host.svg") | ||
|  | const _pcam_2D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg") | ||
|  | const _pcam_3D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_3d.svg") | ||
|  | 
 | ||
|  | const _overlay_color_alpha: float = 0.3 | ||
|  | 
 | ||
|  | #endregion | ||
|  | 
 | ||
|  | #region @onready | ||
|  | 
 | ||
|  | @onready var dead_zone_center_hbox: VBoxContainer = %DeadZoneCenterHBoxContainer | ||
|  | @onready var dead_zone_center_center_panel: Panel = %DeadZoneCenterCenterPanel | ||
|  | @onready var dead_zone_left_center_panel: Panel = %DeadZoneLeftCenterPanel | ||
|  | @onready var dead_zone_right_center_panel: Panel = %DeadZoneRightCenterPanel | ||
|  | @onready var target_point: Panel = %TargetPoint | ||
|  | 
 | ||
|  | @onready var aspect_ratio_container: AspectRatioContainer = %AspectRatioContainer | ||
|  | @onready var camera_viewport_panel: Panel = aspect_ratio_container.get_child(0) | ||
|  | @onready var _viewfinder: Control = %Viewfinder | ||
|  | @onready var _dead_zone_h_box_container: Control = %DeadZoneHBoxContainer | ||
|  | @onready var sub_viewport: SubViewport = %SubViewport | ||
|  | 
 | ||
|  | @onready var _empty_state_control: Control = %EmptyStateControl | ||
|  | @onready var _empty_state_icon: TextureRect = %EmptyStateIcon | ||
|  | @onready var _empty_state_text: RichTextLabel = %EmptyStateText | ||
|  | @onready var _add_node_button: Button = %AddNodeButton | ||
|  | @onready var _add_node_button_text: RichTextLabel = %AddNodeTypeText | ||
|  | 
 | ||
|  | @onready var _priority_override_button: Button = %PriorityOverrideButton | ||
|  | @onready var _priority_override_name_label: Label = %PriorityOverrideNameLabel | ||
|  | 
 | ||
|  | @onready var _camera_2d: Camera2D = %Camera2D | ||
|  | 
 | ||
|  | @onready var _pcam_host_list: VBoxContainer = %PCamHostList | ||
|  | 
 | ||
|  | #endregion | ||
|  | 
 | ||
|  | #region Private Variables | ||
|  | 
 | ||
|  | var _no_open_scene_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg") | ||
|  | var _no_open_scene_string: String = "[b]2D[/b] or [b]3D[/b] scene open" | ||
|  | 
 | ||
|  | var _selected_camera: Node | ||
|  | var _active_pcam: Node | ||
|  | 
 | ||
|  | var _is_2d: bool | ||
|  | 
 | ||
|  | var _pcam_manager: Node | ||
|  | 
 | ||
|  | var _root_node: Node | ||
|  | 
 | ||
|  | #endregion | ||
|  | 
 | ||
|  | #region Public Variables | ||
|  | 
 | ||
|  | var pcam_host_group: Array[PhantomCameraHost] | ||
|  | 
 | ||
|  | var is_scene: bool | ||
|  | 
 | ||
|  | var viewfinder_visible: bool | ||
|  | 
 | ||
|  | var min_horizontal: float | ||
|  | var max_horizontal: float | ||
|  | var min_vertical: float | ||
|  | var max_vertical: float | ||
|  | 
 | ||
|  | var pcam_host: PhantomCameraHost | ||
|  | 
 | ||
|  | #endregion | ||
|  | 
 | ||
|  | 
 | ||
|  | #region Private Functions | ||
|  | 
 | ||
|  | func _ready() -> void: | ||
|  | 	if not Engine.is_editor_hint(): | ||
|  | 		set_process(true) | ||
|  | 		camera_viewport_panel.self_modulate.a = 0 | ||
|  | 
 | ||
|  | 	_root_node = get_tree().current_scene | ||
|  | 
 | ||
|  | 	if _root_node is Node2D || _root_node is Node3D: | ||
|  | 		%SubViewportContainer.visible = false | ||
|  | 		if _root_node is Node2D: | ||
|  | 			_is_2d = true | ||
|  | 		else: | ||
|  | 			_is_2d = false | ||
|  | 
 | ||
|  | 		_set_viewfinder(_root_node, false) | ||
|  | 
 | ||
|  | 	if not Engine.is_editor_hint(): | ||
|  | 		_empty_state_control.visible = false | ||
|  | 
 | ||
|  | 	_priority_override_button.visible = false | ||
|  | 
 | ||
|  | 	# Triggered when viewport size is changed in Project Settings | ||
|  | 	ProjectSettings.settings_changed.connect(_settings_changed) | ||
|  | 
 | ||
|  | 	# PCam Host List | ||
|  | 	_pcam_host_list.visible = false | ||
|  | 	_assign_manager() | ||
|  | 	_visibility_check() | ||
|  | 
 | ||
|  | 
 | ||
|  | func _pcam_host_switch(new_pcam_host: PhantomCameraHost) -> void: | ||
|  | 	_set_viewfinder_camera(new_pcam_host, true) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _exit_tree() -> void: | ||
|  | 	if aspect_ratio_container.resized.is_connected(_resized): | ||
|  | 		aspect_ratio_container.resized.disconnect(_resized) | ||
|  | 
 | ||
|  | 	if _add_node_button.pressed.is_connected(_visibility_check): | ||
|  | 		_add_node_button.pressed.disconnect(_visibility_check) | ||
|  | 
 | ||
|  | 	if is_instance_valid(_active_pcam): | ||
|  | 		if _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed): | ||
|  | 			_active_pcam.dead_zone_changed.disconnect(_on_dead_zone_changed) | ||
|  | 
 | ||
|  | 	if _priority_override_button.pressed.is_connected(_select_override_pcam): | ||
|  | 		_priority_override_button.pressed.disconnect(_select_override_pcam) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _process(_delta: float) -> void: | ||
|  | 	if Engine.is_editor_hint() and not viewfinder_visible: return | ||
|  | 	if not is_instance_valid(_active_pcam): return | ||
|  | 
 | ||
|  | 	var unprojected_position_clamped: Vector2 = Vector2( | ||
|  | 		clamp(_active_pcam.viewport_position.x, min_horizontal, max_horizontal), | ||
|  | 		clamp(_active_pcam.viewport_position.y, min_vertical, max_vertical) | ||
|  | 	) | ||
|  | 
 | ||
|  | 	if not Engine.is_editor_hint(): | ||
|  | 		target_point.position = camera_viewport_panel.size * unprojected_position_clamped - target_point.size / 2 | ||
|  | 
 | ||
|  | 	if not _is_2d: return | ||
|  | 	if not is_instance_valid(pcam_host): return | ||
|  | 	if not is_instance_valid(pcam_host.camera_2d): return | ||
|  | 
 | ||
|  | 	var window_size_height: float = ProjectSettings.get_setting("display/window/size/viewport_height") | ||
|  | 	sub_viewport.size_2d_override = sub_viewport.size * (window_size_height / sub_viewport.size.y) | ||
|  | 
 | ||
|  | 	_camera_2d.global_transform = pcam_host.camera_2d.global_transform | ||
|  | 	_camera_2d.offset = pcam_host.camera_2d.offset | ||
|  | 	_camera_2d.zoom = pcam_host.camera_2d.zoom | ||
|  | 	_camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation | ||
|  | 	_camera_2d.anchor_mode = pcam_host.camera_2d.anchor_mode | ||
|  | 	_camera_2d.limit_left = pcam_host.camera_2d.limit_left | ||
|  | 	_camera_2d.limit_top = pcam_host.camera_2d.limit_top | ||
|  | 	_camera_2d.limit_right = pcam_host.camera_2d.limit_right | ||
|  | 	_camera_2d.limit_bottom = pcam_host.camera_2d.limit_bottom | ||
|  | 
 | ||
|  | 
 | ||
|  | func _settings_changed() -> void: | ||
|  | 	var viewport_width: float = ProjectSettings.get_setting("display/window/size/viewport_width") | ||
|  | 	var viewport_height: float = ProjectSettings.get_setting("display/window/size/viewport_height") | ||
|  | 	var ratio: float = viewport_width / viewport_height | ||
|  | 	aspect_ratio_container.set_ratio(ratio) | ||
|  | 	camera_viewport_panel.size.x = viewport_width / (viewport_height / sub_viewport.size.y) | ||
|  | 
 | ||
|  | 	# Applies Project Settings to Viewport | ||
|  | 	sub_viewport.canvas_item_default_texture_filter = ProjectSettings.get_setting("rendering/textures/canvas_textures/default_texture_filter") | ||
|  | 
 | ||
|  | 	# TODO - Add resizer for Framed Viewfinder | ||
|  | 
 | ||
|  | 
 | ||
|  | func _visibility_check() -> void: | ||
|  | 	if not viewfinder_visible: return | ||
|  | 
 | ||
|  | 	var pcam_host: PhantomCameraHost | ||
|  | 	var has_camera: bool = false | ||
|  | 	if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return | ||
|  | 
 | ||
|  | 	if not Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts().is_empty(): | ||
|  | 		has_camera = true | ||
|  | 		pcam_host = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts()[0] | ||
|  | 
 | ||
|  | 	var root: Node = EditorInterface.get_edited_scene_root() | ||
|  | 	if root is Node2D: | ||
|  | 		var camera_2d: Camera2D | ||
|  | 
 | ||
|  | 		if has_camera: | ||
|  | 			camera_2d = pcam_host.camera_2d | ||
|  | 		else: | ||
|  | 			camera_2d = _get_camera_2d() | ||
|  | 
 | ||
|  | 		_is_2d = true | ||
|  | 		is_scene = true | ||
|  | 		_add_node_button.visible = true | ||
|  | 		_check_camera(root, camera_2d) | ||
|  | 	elif root is Node3D: | ||
|  | 		var camera_3d: Camera3D | ||
|  | 		if has_camera: | ||
|  | 			camera_3d = pcam_host.camera_3d | ||
|  | 		elif root.get_viewport() != null: | ||
|  | 			if root.get_viewport().get_camera_3d() != null: | ||
|  | 				camera_3d = root.get_viewport().get_camera_3d() | ||
|  | 
 | ||
|  | 		_is_2d = false | ||
|  | 		is_scene = true | ||
|  | 		_add_node_button.visible = true | ||
|  | 		_check_camera(root, camera_3d) | ||
|  | 	else: | ||
|  | 		# Is not a 2D or 3D scene | ||
|  | 		is_scene = false | ||
|  | 		_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon) | ||
|  | 		_add_node_button.visible = false | ||
|  | 
 | ||
|  | 		# Checks if a new scene is created and changes viewfinder accordingly | ||
|  | 		if not get_tree().node_added.is_connected(_node_added_to_scene): | ||
|  | 			get_tree().node_added.connect(_node_added_to_scene) | ||
|  | 
 | ||
|  | 	if not _priority_override_button.pressed.is_connected(_select_override_pcam): | ||
|  | 		_priority_override_button.pressed.connect(_select_override_pcam) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _node_added_to_scene(node: Node) -> void: | ||
|  | 	if node is Node2D or node is Node3D: | ||
|  | 		get_tree().node_added.disconnect(_node_added_to_scene) | ||
|  | 		_visibility_check() | ||
|  | 
 | ||
|  | 
 | ||
|  | func _get_camera_2d() -> Camera2D: | ||
|  | 	var edited_scene_root: Node = EditorInterface.get_edited_scene_root() | ||
|  | 
 | ||
|  | 	if edited_scene_root == null: return null | ||
|  | 
 | ||
|  | 	var viewport: Viewport = edited_scene_root.get_viewport() | ||
|  | 	if viewport == null: return null | ||
|  | 
 | ||
|  | 	var viewport_rid: RID = viewport.get_viewport_rid() | ||
|  | 	if viewport_rid == null: return null | ||
|  | 
 | ||
|  | 	var camerasGroupName: String = "__cameras_%d" % viewport_rid.get_id() | ||
|  | 	var cameras: Array[Node] = get_tree().get_nodes_in_group(camerasGroupName) | ||
|  | 
 | ||
|  | 	for camera in cameras: | ||
|  | 		if camera is Camera2D and camera.is_current: | ||
|  | 			return camera | ||
|  | 
 | ||
|  | 	return null | ||
|  | 
 | ||
|  | 
 | ||
|  | func _check_camera(root: Node, camera: Node) -> void: | ||
|  | 	var camera_string: String | ||
|  | 	var pcam_string: String | ||
|  | 	var color: Color | ||
|  | 	var camera_icon: CompressedTexture2D | ||
|  | 	var pcam_icon: CompressedTexture2D | ||
|  | 
 | ||
|  | 	if _is_2d: | ||
|  | 		camera_string = _constants.CAMERA_2D_NODE_NAME | ||
|  | 		pcam_string = _constants.PCAM_2D_NODE_NAME | ||
|  | 		color = _constants.COLOR_2D | ||
|  | 		camera_icon = _camera_2d_icon | ||
|  | 		pcam_icon = _pcam_2D_icon | ||
|  | 	else: | ||
|  | 		camera_string = _constants.CAMERA_3D_NODE_NAME | ||
|  | 		pcam_string = _constants.PCAM_3D_NODE_NAME | ||
|  | 		color = _constants.COLOR_3D | ||
|  | 		camera_icon = _camera_3d_icon | ||
|  | 		pcam_icon = _pcam_3D_icon | ||
|  | 
 | ||
|  | 	if camera: | ||
|  | #		Has Camera | ||
|  | 		if camera.get_children().size() > 0: | ||
|  | 			for cam_child in camera.get_children(): | ||
|  | 				if cam_child is PhantomCameraHost: | ||
|  | 					pcam_host = cam_child | ||
|  | 
 | ||
|  | 				if pcam_host: | ||
|  | 					if get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_2ds() or \ | ||
|  | 					get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_3ds(): | ||
|  | 						# Pcam exists in tree | ||
|  | 						_set_viewfinder(root, true) | ||
|  | 						_set_viewfinder_state() | ||
|  | 						%NoSupportMsg.visible = false | ||
|  | 					else: | ||
|  | #						No PCam in scene | ||
|  | 						_update_button(pcam_string, pcam_icon, color) | ||
|  | 						_set_empty_viewfinder_state(pcam_string, pcam_icon) | ||
|  | 				else: | ||
|  | #					No PCamHost in scene | ||
|  | 					_update_button(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, _constants.PCAM_HOST_COLOR) | ||
|  | 					_set_empty_viewfinder_state(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon) | ||
|  | 		else: | ||
|  | #			No PCamHost in scene | ||
|  | 			_update_button(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, _constants.PCAM_HOST_COLOR) | ||
|  | 			_set_empty_viewfinder_state(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon) | ||
|  | 	else: | ||
|  | #		No Camera | ||
|  | 		_update_button(camera_string, camera_icon, color) | ||
|  | 		_set_empty_viewfinder_state(camera_string, camera_icon) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _update_button(text: String, icon: CompressedTexture2D, color: Color) -> void: | ||
|  | 	_add_node_button_text.set_text("[center]Add [img=32]" + icon.resource_path + "[/img] [b]"+ text + "[/b][/center]"); | ||
|  | 	var button_theme_hover: StyleBoxFlat = _add_node_button.get_theme_stylebox("hover") | ||
|  | 	button_theme_hover.border_color = color | ||
|  | 	_add_node_button.add_theme_stylebox_override("hover", button_theme_hover) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _set_viewfinder_state() -> void: | ||
|  | 	_empty_state_control.visible = false | ||
|  | 	_viewfinder.visible = true | ||
|  | 
 | ||
|  | 	if is_instance_valid(_active_pcam): | ||
|  | 		if _active_pcam.get_follow_mode() == _active_pcam.FollowMode.FRAMED: | ||
|  | 			_dead_zone_h_box_container.visible = true | ||
|  | 			target_point.visible = true | ||
|  | 		else: | ||
|  | 			_dead_zone_h_box_container.visible = false | ||
|  | 			target_point.visible = false | ||
|  | 
 | ||
|  | 
 | ||
|  | func _set_empty_viewfinder_state(text: String, icon: CompressedTexture2D) -> void: | ||
|  | 	_viewfinder.visible = false | ||
|  | 	_framed_view_visible(false) | ||
|  | 
 | ||
|  | 	_empty_state_control.visible = true | ||
|  | 	_empty_state_icon.texture = icon | ||
|  | 	if icon == _no_open_scene_icon: | ||
|  | 		_empty_state_text.set_text("[center]No " + text + "[/center]") | ||
|  | 	else: | ||
|  | 		_empty_state_text.set_text("[center]No [b]" + text + "[/b] in scene[/center]") | ||
|  | 
 | ||
|  | 	if _add_node_button.pressed.is_connected(_add_node): | ||
|  | 		_add_node_button.pressed.disconnect(_add_node) | ||
|  | 
 | ||
|  | 	_add_node_button.pressed.connect(_add_node.bind(text)) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _add_node(node_type: String) -> void: | ||
|  | 	var scene_root: Node = EditorInterface.get_edited_scene_root() | ||
|  | 
 | ||
|  | 	match node_type: | ||
|  | 		_no_open_scene_string: | ||
|  | 			pass | ||
|  | 		_constants.CAMERA_2D_NODE_NAME: | ||
|  | 			var camera: Camera2D = Camera2D.new() | ||
|  | 			_instantiate_node(scene_root, camera, _constants.CAMERA_2D_NODE_NAME) | ||
|  | 		_constants.CAMERA_3D_NODE_NAME: | ||
|  | 			var camera: Camera3D = Camera3D.new() | ||
|  | 			_instantiate_node(scene_root, camera, _constants.CAMERA_3D_NODE_NAME) | ||
|  | 		_constants.PCAM_HOST_NODE_NAME: | ||
|  | 			var pcam_host: PhantomCameraHost = PhantomCameraHost.new() | ||
|  | 			var camera_owner: Node | ||
|  | 			if _is_2d: | ||
|  | 				camera_owner = _get_camera_2d() | ||
|  | 			else: | ||
|  | 				camera_owner = get_tree().get_edited_scene_root().get_viewport().get_camera_3d() | ||
|  | 			_instantiate_node( | ||
|  | 				scene_root, | ||
|  | 				pcam_host, | ||
|  | 				_constants.PCAM_HOST_NODE_NAME, | ||
|  | 				camera_owner | ||
|  | 			) | ||
|  | 		_constants.PCAM_2D_NODE_NAME: | ||
|  | 			var pcam_2D: PhantomCamera2D = PhantomCamera2D.new() | ||
|  | 			_instantiate_node(scene_root, pcam_2D, _constants.PCAM_2D_NODE_NAME) | ||
|  | 		_constants.PCAM_3D_NODE_NAME: | ||
|  | 			var pcam_3D: PhantomCamera3D = PhantomCamera3D.new() | ||
|  | 			_instantiate_node(scene_root, pcam_3D, _constants.PCAM_3D_NODE_NAME) | ||
|  | 
 | ||
|  | 	_visibility_check() | ||
|  | 
 | ||
|  | 
 | ||
|  | func _instantiate_node(scene_root: Node, node: Node, name: String, parent: Node = scene_root) -> void: | ||
|  | 	node.set_name(name) | ||
|  | 	parent.add_child(node) | ||
|  | 	node.owner = scene_root | ||
|  | 
 | ||
|  | 
 | ||
|  | func _set_viewfinder(root: Node, editor: bool) -> void: | ||
|  | 	pcam_host_group = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts() | ||
|  | 	if pcam_host_group.size() != 0: | ||
|  | 		if pcam_host_group.size() == 1: | ||
|  | 			_pcam_host_list.visible = false | ||
|  | 			_set_viewfinder_camera(pcam_host_group[0], editor) | ||
|  | 		else: | ||
|  | 			_pcam_host_list.visible = true | ||
|  | 			_set_viewfinder_camera(pcam_host_group[0], editor) | ||
|  | 			for i in pcam_host_group.size(): | ||
|  | 				var is_default: bool = false | ||
|  | 				if i == 0: | ||
|  | 					is_default = true | ||
|  | 				_pcam_host_list.add_pcam_host(pcam_host_group[i], is_default) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _set_viewfinder_camera(new_pcam_host: PhantomCameraHost, editor: bool) -> void: | ||
|  | 	pcam_host = new_pcam_host | ||
|  | 
 | ||
|  | 	if _is_2d: | ||
|  | 		_selected_camera = pcam_host.camera_2d | ||
|  | 
 | ||
|  | 		if editor: | ||
|  | 			sub_viewport.disable_3d = true | ||
|  | 			pcam_host = pcam_host | ||
|  | 			_camera_2d.zoom = pcam_host.camera_2d.zoom | ||
|  | 			_camera_2d.offset = pcam_host.camera_2d.offset | ||
|  | 			_camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation | ||
|  | 
 | ||
|  | 			sub_viewport.world_2d = pcam_host.camera_2d.get_world_2d() | ||
|  | 			sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS | ||
|  | 			sub_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ALWAYS | ||
|  | 			sub_viewport.size_2d_override_stretch = true | ||
|  | 	else: | ||
|  | 		_selected_camera = pcam_host.camera_3d | ||
|  | 		if editor: | ||
|  | 			var camera_3d_rid: RID = _selected_camera.get_camera_rid() | ||
|  | 			sub_viewport.disable_3d = false | ||
|  | 			sub_viewport.world_3d = pcam_host.camera_3d.get_world_3d() | ||
|  | 			RenderingServer.viewport_attach_camera(sub_viewport.get_viewport_rid(), camera_3d_rid) | ||
|  | 
 | ||
|  | 		if _selected_camera.keep_aspect == Camera3D.KeepAspect.KEEP_HEIGHT: | ||
|  | 			aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_HEIGHT_CONTROLS_WIDTH) | ||
|  | 		else: | ||
|  | 			aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_WIDTH_CONTROLS_HEIGHT) | ||
|  | 
 | ||
|  | 	set_process(true) | ||
|  | 
 | ||
|  | 	if not pcam_host.viewfinder_update.is_connected(_on_update_editor_viewfinder): | ||
|  | 		pcam_host.viewfinder_update.connect(_on_update_editor_viewfinder) | ||
|  | 
 | ||
|  | 	if not pcam_host.viewfinder_disable_dead_zone.is_connected(_disconnect_dead_zone): | ||
|  | 		pcam_host.viewfinder_disable_dead_zone.connect(_disconnect_dead_zone) | ||
|  | 
 | ||
|  | 	if not aspect_ratio_container.resized.is_connected(_resized): | ||
|  | 		aspect_ratio_container.resized.connect(_resized) | ||
|  | 
 | ||
|  | 	if is_instance_valid(pcam_host.get_active_pcam()): | ||
|  | 		_active_pcam = pcam_host.get_active_pcam() | ||
|  | 	else: | ||
|  | 		_framed_view_visible(false) | ||
|  | 		_active_pcam = null | ||
|  | 		return | ||
|  | 
 | ||
|  | 	if not _active_pcam.follow_mode == PhantomCamera2D.FollowMode.FRAMED: return | ||
|  | 
 | ||
|  | 	_framed_view_visible(true) | ||
|  | 	_on_dead_zone_changed() | ||
|  | 	_connect_dead_zone() | ||
|  | 
 | ||
|  | 
 | ||
|  | func _connect_dead_zone() -> void: | ||
|  | 	if not _active_pcam and is_instance_valid(pcam_host.get_active_pcam()): | ||
|  | 		_active_pcam = pcam_host.get_active_pcam() | ||
|  | 
 | ||
|  | 	if not _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed): | ||
|  | 		_active_pcam.dead_zone_changed.connect(_on_dead_zone_changed) | ||
|  | 
 | ||
|  | 		_framed_view_visible(true) | ||
|  | 		_viewfinder.visible = true | ||
|  | 		_on_dead_zone_changed() | ||
|  | 
 | ||
|  | func _disconnect_dead_zone() -> void: | ||
|  | 	if not is_instance_valid(_active_pcam): return | ||
|  | 	_framed_view_visible(_is_framed_pcam()) | ||
|  | 
 | ||
|  | 	if _active_pcam.follow_mode_changed.is_connected(_check_follow_mode): | ||
|  | 		_active_pcam.follow_mode_changed.disconnect(_check_follow_mode) | ||
|  | 
 | ||
|  | 	if _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed): | ||
|  | 		_active_pcam.dead_zone_changed.disconnect(_on_dead_zone_changed) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _resized() -> void: | ||
|  | 	_on_dead_zone_changed() | ||
|  | 
 | ||
|  | 
 | ||
|  | func _is_framed_pcam() -> bool: | ||
|  | 	if not is_instance_valid(pcam_host): return false | ||
|  | 	_active_pcam = pcam_host.get_active_pcam() | ||
|  | 	if not is_instance_valid(_active_pcam): return false | ||
|  | 	if not _active_pcam.follow_mode == PhantomCamera2D.FollowMode.FRAMED: return false | ||
|  | 
 | ||
|  | 	return true | ||
|  | 
 | ||
|  | 
 | ||
|  | func _framed_view_visible(should_show: bool) -> void: | ||
|  | 	if should_show: | ||
|  | 		target_point.visible = true | ||
|  | 		_dead_zone_h_box_container.visible = true | ||
|  | 	else: | ||
|  | 		target_point.visible = false | ||
|  | 		_dead_zone_h_box_container.visible = false | ||
|  | 
 | ||
|  | 
 | ||
|  | func _on_dead_zone_changed() -> void: | ||
|  | 	if not is_instance_valid(_active_pcam): return | ||
|  | 	if not _active_pcam.follow_mode == _active_pcam.FollowMode.FRAMED: return | ||
|  | 
 | ||
|  | 	# Waits until the camera_viewport_panel has been resized when launching the game | ||
|  | 	if camera_viewport_panel.size.x == 0: | ||
|  | 		await camera_viewport_panel.resized | ||
|  | 
 | ||
|  | 	if not _active_pcam == pcam_host.get_active_pcam(): | ||
|  | 		_active_pcam == pcam_host.get_active_pcam() | ||
|  | 
 | ||
|  | 	var dead_zone_width: float = _active_pcam.dead_zone_width * camera_viewport_panel.size.x | ||
|  | 	var dead_zone_height: float = _active_pcam.dead_zone_height * camera_viewport_panel.size.y | ||
|  | 	dead_zone_center_hbox.set_custom_minimum_size(Vector2(dead_zone_width, 0)) | ||
|  | 	dead_zone_center_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height)) | ||
|  | 	dead_zone_left_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height)) | ||
|  | 	dead_zone_right_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height)) | ||
|  | 
 | ||
|  | 	min_horizontal = 0.5 - _active_pcam.dead_zone_width / 2 | ||
|  | 	max_horizontal = 0.5 + _active_pcam.dead_zone_width / 2 | ||
|  | 	min_vertical = 0.5 - _active_pcam.dead_zone_height / 2 | ||
|  | 	max_vertical = 0.5 + _active_pcam.dead_zone_height / 2 | ||
|  | 
 | ||
|  | 
 | ||
|  | func _check_follow_mode() -> void: | ||
|  | 	_framed_view_visible(_is_framed_pcam()) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _on_update_editor_viewfinder(check_framed_view: bool = false) -> void: | ||
|  | 	_active_pcam = pcam_host.get_active_pcam() | ||
|  | 
 | ||
|  | 	if not is_instance_valid(_active_pcam): return | ||
|  | 
 | ||
|  | 	if not _active_pcam.follow_mode_changed.is_connected(_check_follow_mode): | ||
|  | 		_active_pcam.follow_mode_changed.connect(_check_follow_mode) | ||
|  | 
 | ||
|  | 	if _active_pcam.priority_override: | ||
|  | 		_priority_override_button.visible = true | ||
|  | 		_priority_override_name_label.set_text(_active_pcam.name) | ||
|  | 		_priority_override_button.set_tooltip_text(_active_pcam.name) | ||
|  | 	else: | ||
|  | 		_priority_override_button.visible = false | ||
|  | 
 | ||
|  | 	_framed_view_visible(false) | ||
|  | 	if not check_framed_view: return | ||
|  | 	if _is_framed_pcam(): _connect_dead_zone() | ||
|  | 
 | ||
|  | 
 | ||
|  | func _select_override_pcam() -> void: | ||
|  | 	EditorInterface.get_selection().clear() | ||
|  | 	EditorInterface.get_selection().add_node(_active_pcam) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _assign_manager() -> void: | ||
|  | 	if not is_instance_valid(_pcam_manager): | ||
|  | 		if Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): | ||
|  | 			_pcam_manager = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME) | ||
|  | 			_pcam_manager.pcam_host_added_to_scene.connect(_pcam_changed) | ||
|  | 			_pcam_manager.pcam_host_removed_from_scene.connect(_pcam_host_removed_from_scene) | ||
|  | 
 | ||
|  | 			_pcam_manager.pcam_added_to_scene.connect(_pcam_changed) | ||
|  | 			_pcam_manager.pcam_removed_from_scene.connect(_pcam_changed) | ||
|  | 
 | ||
|  | 			_pcam_manager.viewfinder_pcam_host_switch.connect(_pcam_host_switch) | ||
|  | 
 | ||
|  | 
 | ||
|  | func _pcam_host_removed_from_scene(pcam_host: PhantomCameraHost) -> void: | ||
|  | 	if _pcam_manager.phantom_camera_hosts.size() < 2: | ||
|  | 		_pcam_host_list.visible = false | ||
|  | 
 | ||
|  | 	_visibility_check() | ||
|  | 
 | ||
|  | 
 | ||
|  | func _pcam_changed(pcam: Node) -> void: | ||
|  | 	_visibility_check() | ||
|  | 
 | ||
|  | #endregion | ||
|  | 
 | ||
|  | 
 | ||
|  | #region Public Functions | ||
|  | 
 | ||
|  | func set_visibility(visible: bool) -> void: | ||
|  | 	if visible: | ||
|  | 		viewfinder_visible = true | ||
|  | 		_visibility_check() | ||
|  | 	else: | ||
|  | 		viewfinder_visible = false | ||
|  | 
 | ||
|  | 
 | ||
|  | func update_dead_zone() -> void: | ||
|  | 	_set_viewfinder(_root_node, true) | ||
|  | 
 | ||
|  | 
 | ||
|  | ## TODO - Signal can be added directly to this file with the changes in Godot 4.5 (https://github.com/godotengine/godot/pull/102986) | ||
|  | func scene_changed(scene_root: Node) -> void: | ||
|  | 	_assign_manager() | ||
|  | 	_priority_override_button.visible = false | ||
|  | 	_pcam_host_list.clear_pcam_host_list() | ||
|  | 
 | ||
|  | 	if not scene_root is Node2D and not scene_root is Node3D: | ||
|  | 		is_scene = false | ||
|  | 		_pcam_host_list.visible = false | ||
|  | 		_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon) | ||
|  | 		_add_node_button.visible = false | ||
|  | 	else: | ||
|  | 		_visibility_check() | ||
|  | 
 | ||
|  | #endregion |