megalith/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Megalith"
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run/main_scene="uid://daxngklaqlyba"
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config/features=PackedStringArray("4.5", "Forward Plus")
run/max_fps=60
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[autoload]
PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
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[debug]
gdscript/warnings/untyped_declaration=2
gdscript/warnings/unsafe_property_access=2
gdscript/warnings/unsafe_method_access=2
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=2
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
[dotnet]
project/assembly_name="Megalith"
[editor]
movie_writer/movie_file="demos/demo.avi"
[editor_plugins]
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enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg", "res://addons/gdlint_plugin/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
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[file_customization]
folder_colors={
"res://assets/": "red",
"res://src/": "green",
"res://src/world/": "teal"
}
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[game]
config/input/mouse_sensitivity_x=0.3
config/input/mouse_sensitivity_y=0.3
config/input/camera_acceleration=40.0
config/input/invert_pitch=false
[layer_names]
3d_render/layer_1="Global Noise Layer"
3d_physics/layer_1="World Geometry"
3d_physics/layer_2="Player"