heliostat/assets/textures/metal_plate_1k
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
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metal_plate.tres Using spatial threshold shader rather than screen postprocessing. 2024-07-23 15:22:06 -06:00
metal_plate_ao_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_ao_1k.png.import Using textures 2024-07-20 17:29:31 -06:00
metal_plate_arm_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_arm_1k.png.import Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_bump_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_bump_1k.png.import Using textures 2024-07-20 17:29:31 -06:00
metal_plate_diff_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_diff_1k.png.import Using textures 2024-07-20 17:29:31 -06:00
metal_plate_disp_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_disp_1k.png.import Using textures 2024-07-20 17:29:31 -06:00
metal_plate_metal_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_metal_1k.png.import Using textures 2024-07-20 17:29:31 -06:00
metal_plate_nor_gl_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_nor_gl_1k.png.import Using textures 2024-07-20 17:29:31 -06:00
metal_plate_rough_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_rough_1k.png.import Using textures 2024-07-20 17:29:31 -06:00
metal_plate_spec_1k.png Added texture assets. 2024-07-20 12:39:48 -06:00
metal_plate_spec_1k.png.import Added texture assets. 2024-07-20 12:39:48 -06:00