generated from krampus/template-godot4
15 lines
451 B
GDScript
15 lines
451 B
GDScript
@tool
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@icon("../../icons/action.svg")
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class_name ActionLeaf extends Leaf
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## Actions are leaf nodes that define a task to be performed by an actor.
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## Their execution can be long running, potentially being called across multiple
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## frame executions. In this case, the node should return `RUNNING` until the
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## action is completed.
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func get_class_name() -> Array[StringName]:
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var classes := super()
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classes.push_back(&"ActionLeaf")
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return classes
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