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krampus/heliostat
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generated from krampus/template-godot4
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heliostat/assets/textures
History
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
..
concrete_layers_02_1k
Using textures
2024-07-20 17:29:31 -06:00
Metal009_2K-PNG
Added brushed metal texture.
2024-07-22 18:13:17 -06:00
metal_plate_1k
Using spatial threshold shader rather than screen postprocessing.
2024-07-23 15:22:06 -06:00
character_placeholder.png
Basic placeholders for world and player
2024-07-20 13:12:55 -06:00
character_placeholder.png.import
Basic placeholders for world and player
2024-07-20 13:12:55 -06:00
compass.png
Added compass
2024-07-22 23:03:03 -06:00
compass.png.import
Added compass
2024-07-22 23:03:03 -06:00
compass.xcf
Added compass
2024-07-22 23:03:03 -06:00
crosshair_circle.png
Added crosshair, jostling
2024-07-22 19:37:26 -06:00
crosshair_circle.png.import
Added crosshair, jostling
2024-07-22 19:37:26 -06:00
crosshair_dot.png
Added crosshair, jostling
2024-07-22 19:37:26 -06:00
crosshair_dot.png.import
Added crosshair, jostling
2024-07-22 19:37:26 -06:00
crosshair.xcf
Added crosshair, jostling
2024-07-22 19:37:26 -06:00
structure.png
Added UI elements for heat, damage, structure
2024-07-23 14:23:45 -06:00
structure.png.import
Added UI elements for heat, damage, structure
2024-07-23 14:23:45 -06:00
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