generated from krampus/template-godot4
26 lines
487 B
GDScript
26 lines
487 B
GDScript
class_name Weapon
|
|
extends Node3D
|
|
|
|
@export var excluded: Array[CollisionObject3D] = []:
|
|
set(value):
|
|
excluded = value
|
|
_excluded_rid.assign(excluded.map(func(o: CollisionObject3D) -> RID: return o.get_rid()))
|
|
get:
|
|
return excluded
|
|
|
|
var _excluded_rid: Array[RID] = []
|
|
|
|
var aimcast: RayCast3D
|
|
|
|
|
|
func trigger() -> void:
|
|
pass # Implemented in derived type
|
|
|
|
|
|
func release() -> void:
|
|
pass # Implemented in derived type
|
|
|
|
|
|
func deactivate() -> void:
|
|
pass # Implemented in derived type
|