class_name BeehaveDebuggerMessages static func can_send_message() -> bool: return not Engine.is_editor_hint() and OS.has_feature("editor") static func register_tree(beehave_tree: Dictionary) -> void: if can_send_message(): EngineDebugger.send_message("beehave:register_tree", [beehave_tree]) static func unregister_tree(instance_id: int) -> void: if can_send_message(): EngineDebugger.send_message("beehave:unregister_tree", [instance_id]) static func process_tick(instance_id: int, status: int) -> void: if can_send_message(): EngineDebugger.send_message("beehave:process_tick", [instance_id, status]) static func process_begin(instance_id: int) -> void: if can_send_message(): EngineDebugger.send_message("beehave:process_begin", [instance_id]) static func process_end(instance_id: int) -> void: if can_send_message(): EngineDebugger.send_message("beehave:process_end", [instance_id])