@tool @icon("../../icons/succeeder.svg") class_name AlwaysSucceedDecorator extends Decorator ## A succeeder node will always return a `SUCCESS` status code. func tick(actor: Node, blackboard: Blackboard) -> int: var c = get_child(0) if c != running_child: c.before_run(actor, blackboard) var response = c.tick(actor, blackboard) if can_send_message(blackboard): BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response) if c is ConditionLeaf: blackboard.set_value("last_condition", c, str(actor.get_instance_id())) blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) if response == RUNNING: running_child = c if c is ActionLeaf: blackboard.set_value("running_action", c, str(actor.get_instance_id())) return RUNNING else: c.after_run(actor, blackboard) return SUCCESS func get_class_name() -> Array[StringName]: var classes := super() classes.push_back(&"AlwaysSucceedDecorator") return classes