generated from krampus/template-godot4
	basic_game #1
							
								
								
									
										51
									
								
								src/player/cel_shader.gdshader
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								src/player/cel_shader.gdshader
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,51 @@ | ||||
| // NOTE: Shader automatically converted from Godot Engine 4.2.2.stable's StandardMaterial3D. | ||||
| 
 | ||||
| shader_type spatial; | ||||
| render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_toon,specular_toon; | ||||
| uniform vec4 albedo : source_color; | ||||
| uniform sampler2D texture_albedo : source_color,filter_linear_mipmap,repeat_enable; | ||||
| uniform float roughness : hint_range(0,1); | ||||
| uniform sampler2D texture_metallic : hint_default_white,filter_linear_mipmap,repeat_enable; | ||||
| uniform vec4 metallic_texture_channel; | ||||
| uniform sampler2D texture_roughness : hint_roughness_r,filter_linear_mipmap,repeat_enable; | ||||
| uniform float metallic; | ||||
| uniform vec3 uv1_scale; | ||||
| uniform vec3 uv1_offset; | ||||
| uniform vec3 uv2_scale; | ||||
| uniform vec3 uv2_offset; | ||||
| 
 | ||||
| uniform sampler2D albedo_gradient; | ||||
| uniform sampler2D shadow_gradient; | ||||
| uniform sampler2D fresnel_ramp; | ||||
| 
 | ||||
| 
 | ||||
| float fresnel(float amount, vec3 normal, vec3 view) { | ||||
| 	return pow((1.0 - clamp(dot(normalize(normal), normalize(view)), 0.0, 1.0)), amount); | ||||
| } | ||||
| 
 | ||||
| void vertex() { | ||||
| 	UV=UV*uv1_scale.xy+uv1_offset.xy; | ||||
| } | ||||
| 
 | ||||
| void fragment() { | ||||
| 	float basic_fresnel = fresnel(4.0, NORMAL, VIEW); | ||||
| 
 | ||||
| 	vec2 base_uv = UV; | ||||
| 	vec4 albedo_tex = texture(texture_albedo, base_uv); | ||||
| 	ALBEDO = albedo.rgb * albedo_tex.rgb + (basic_fresnel * texture(fresnel_ramp, vec2(basic_fresnel, 0.0)).rgb * 1.0); | ||||
| 
 | ||||
| 	float metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel); | ||||
| 	METALLIC = metallic_tex * metallic; | ||||
| 	vec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0); | ||||
| 	float roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel); | ||||
| 	ROUGHNESS = roughness_tex * roughness; | ||||
| 	SPECULAR = 0.0; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void light() { | ||||
| 	float dotproduct = clamp(dot(NORMAL, LIGHT), -0.9, 0.9); | ||||
| 	float sample = clamp((dotproduct + 1.0) * ATTENUATION / 2.1, 0.05, 0.95); | ||||
| 	vec4 shaded = texture(shadow_gradient, vec2(sample, 0.0)); | ||||
| 	DIFFUSE_LIGHT += (shaded.rgb * LIGHT_COLOR) / 2.0; | ||||
| } | ||||
| @ -1,16 +1,40 @@ | ||||
| [gd_scene load_steps=7 format=3 uid="uid://bqp5mwyat3asv"] | ||||
| [gd_scene load_steps=12 format=3 uid="uid://bqp5mwyat3asv"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://src/player/player.gd" id="1_h16ke"] | ||||
| [ext_resource type="Texture2D" uid="uid://b0yefajw1cqo" path="res://assets/textures/character_placeholder.png" id="1_iys0p"] | ||||
| [ext_resource type="Shader" path="res://src/player/cel_shader.gdshader" id="2_lc05i"] | ||||
| [ext_resource type="Script" path="res://src/player/third_person_camera.gd" id="3_gichr"] | ||||
| 
 | ||||
| [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ccqgr"] | ||||
| albedo_texture = ExtResource("1_iys0p") | ||||
| distance_fade_mode = 2 | ||||
| distance_fade_max_distance = 1.0 | ||||
| [sub_resource type="Gradient" id="Gradient_n24ft"] | ||||
| offsets = PackedFloat32Array(0.443836, 0.852055) | ||||
| 
 | ||||
| [sub_resource type="GradientTexture1D" id="GradientTexture1D_k01mp"] | ||||
| gradient = SubResource("Gradient_n24ft") | ||||
| 
 | ||||
| [sub_resource type="Gradient" id="Gradient_s23j5"] | ||||
| interpolation_mode = 1 | ||||
| offsets = PackedFloat32Array(0.49, 0.5) | ||||
| 
 | ||||
| [sub_resource type="GradientTexture1D" id="GradientTexture1D_5ivp0"] | ||||
| gradient = SubResource("Gradient_s23j5") | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_4kmto"] | ||||
| render_priority = 0 | ||||
| shader = ExtResource("2_lc05i") | ||||
| shader_parameter/albedo = Color(1, 1, 1, 1) | ||||
| shader_parameter/roughness = 1.0 | ||||
| shader_parameter/metallic_texture_channel = null | ||||
| shader_parameter/metallic = 0.0 | ||||
| shader_parameter/uv1_scale = Vector3(1, 1, 1) | ||||
| shader_parameter/uv1_offset = Vector3(0, 0, 0) | ||||
| shader_parameter/uv2_scale = Vector3(1, 1, 1) | ||||
| shader_parameter/uv2_offset = Vector3(0, 0, 0) | ||||
| shader_parameter/texture_albedo = ExtResource("1_iys0p") | ||||
| shader_parameter/shadow_gradient = SubResource("GradientTexture1D_5ivp0") | ||||
| shader_parameter/fresnel_ramp = SubResource("GradientTexture1D_k01mp") | ||||
| 
 | ||||
| [sub_resource type="CapsuleMesh" id="CapsuleMesh_8sedy"] | ||||
| material = SubResource("StandardMaterial3D_ccqgr") | ||||
| material = SubResource("ShaderMaterial_4kmto") | ||||
| 
 | ||||
| [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_otw5j"] | ||||
| 
 | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user