generated from krampus/template-godot4
	basic_game #1
| @ -30,7 +30,6 @@ sky_material = SubResource("ShaderMaterial_jkl68") | |||||||
| 
 | 
 | ||||||
| [sub_resource type="Environment" id="Environment_0cwcw"] | [sub_resource type="Environment" id="Environment_0cwcw"] | ||||||
| background_mode = 2 | background_mode = 2 | ||||||
| background_energy_multiplier = 2.0 |  | ||||||
| sky = SubResource("Sky_7lp20") | sky = SubResource("Sky_7lp20") | ||||||
| 
 | 
 | ||||||
| [sub_resource type="CylinderMesh" id="CylinderMesh_uarav"] | [sub_resource type="CylinderMesh" id="CylinderMesh_uarav"] | ||||||
| @ -108,9 +107,17 @@ environment = SubResource("Environment_0cwcw") | |||||||
| [node name="LightAxis" type="Node3D" parent="Environment"] | [node name="LightAxis" type="Node3D" parent="Environment"] | ||||||
| 
 | 
 | ||||||
| [node name="OmniLight3D" type="OmniLight3D" parent="Environment/LightAxis"] | [node name="OmniLight3D" type="OmniLight3D" parent="Environment/LightAxis"] | ||||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 1, 0) | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -4, 0) | ||||||
| light_energy = 16.0 | light_energy = 16.0 | ||||||
| omni_range = 14.586 | light_size = 1.0 | ||||||
|  | light_specular = 10.0 | ||||||
|  | shadow_enabled = true | ||||||
|  | omni_range = 15.0 | ||||||
|  | 
 | ||||||
|  | [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"] | ||||||
|  | transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0) | ||||||
|  | light_energy = 10.006 | ||||||
|  | shadow_enabled = true | ||||||
| 
 | 
 | ||||||
| [node name="WorldGeometry" type="Node3D" parent="."] | [node name="WorldGeometry" type="Node3D" parent="."] | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -7,17 +7,17 @@ | |||||||
| [ext_resource type="Texture2D" uid="uid://b63g40daehul" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_NormalGL.png" id="5_8bw2a"] | [ext_resource type="Texture2D" uid="uid://b63g40daehul" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_NormalGL.png" id="5_8bw2a"] | ||||||
| [ext_resource type="Texture2D" uid="uid://bjhtlrh1hij8x" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Roughness.png" id="6_u6muq"] | [ext_resource type="Texture2D" uid="uid://bjhtlrh1hij8x" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Roughness.png" id="6_u6muq"] | ||||||
| 
 | 
 | ||||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_1hfra"] | [sub_resource type="ShaderMaterial" id="ShaderMaterial_2xp25"] | ||||||
| render_priority = 0 | render_priority = 0 | ||||||
| shader = ExtResource("4_k6wow") | shader = ExtResource("4_k6wow") | ||||||
| shader_parameter/color_low = Color(0, 0, 0, 1) | shader_parameter/color_low = Color(0, 0, 0, 1) | ||||||
| shader_parameter/color_hi = Color(1, 1, 1, 1) | shader_parameter/color_hi = Color(1, 1, 1, 1) | ||||||
| shader_parameter/threshold = 0.058 | shader_parameter/threshold = 0.5 | ||||||
| shader_parameter/contrast = 1.0 | shader_parameter/contrast = 1.0 | ||||||
| shader_parameter/offset = 0.0 | shader_parameter/offset = 0.0 | ||||||
| 
 | 
 | ||||||
| [resource] | [resource] | ||||||
| next_pass = SubResource("ShaderMaterial_1hfra") | next_pass = SubResource("ShaderMaterial_2xp25") | ||||||
| albedo_texture = ExtResource("1_cqrae") | albedo_texture = ExtResource("1_cqrae") | ||||||
| metallic = 1.0 | metallic = 1.0 | ||||||
| metallic_texture = ExtResource("3_elunr") | metallic_texture = ExtResource("3_elunr") | ||||||
|  | |||||||
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