generated from krampus/template-godot4
	basic_game #1
| @ -30,7 +30,6 @@ sky_material = SubResource("ShaderMaterial_jkl68") | ||||
| 
 | ||||
| [sub_resource type="Environment" id="Environment_0cwcw"] | ||||
| background_mode = 2 | ||||
| background_energy_multiplier = 2.0 | ||||
| sky = SubResource("Sky_7lp20") | ||||
| 
 | ||||
| [sub_resource type="CylinderMesh" id="CylinderMesh_uarav"] | ||||
| @ -108,9 +107,17 @@ environment = SubResource("Environment_0cwcw") | ||||
| [node name="LightAxis" type="Node3D" parent="Environment"] | ||||
| 
 | ||||
| [node name="OmniLight3D" type="OmniLight3D" parent="Environment/LightAxis"] | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 1, 0) | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -4, 0) | ||||
| light_energy = 16.0 | ||||
| omni_range = 14.586 | ||||
| light_size = 1.0 | ||||
| light_specular = 10.0 | ||||
| shadow_enabled = true | ||||
| omni_range = 15.0 | ||||
| 
 | ||||
| [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"] | ||||
| transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0) | ||||
| light_energy = 10.006 | ||||
| shadow_enabled = true | ||||
| 
 | ||||
| [node name="WorldGeometry" type="Node3D" parent="."] | ||||
| 
 | ||||
|  | ||||
| @ -7,17 +7,17 @@ | ||||
| [ext_resource type="Texture2D" uid="uid://b63g40daehul" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_NormalGL.png" id="5_8bw2a"] | ||||
| [ext_resource type="Texture2D" uid="uid://bjhtlrh1hij8x" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Roughness.png" id="6_u6muq"] | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_1hfra"] | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_2xp25"] | ||||
| render_priority = 0 | ||||
| shader = ExtResource("4_k6wow") | ||||
| shader_parameter/color_low = Color(0, 0, 0, 1) | ||||
| shader_parameter/color_hi = Color(1, 1, 1, 1) | ||||
| shader_parameter/threshold = 0.058 | ||||
| shader_parameter/threshold = 0.5 | ||||
| shader_parameter/contrast = 1.0 | ||||
| shader_parameter/offset = 0.0 | ||||
| 
 | ||||
| [resource] | ||||
| next_pass = SubResource("ShaderMaterial_1hfra") | ||||
| next_pass = SubResource("ShaderMaterial_2xp25") | ||||
| albedo_texture = ExtResource("1_cqrae") | ||||
| metallic = 1.0 | ||||
| metallic_texture = ExtResource("3_elunr") | ||||
|  | ||||
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