Rob Kelly
|
3c6b95b008
|
Splitscreen
|
2024-07-31 04:06:02 -06:00 |
Rob Kelly
|
b2cba904c6
|
Using compatibility renderer
|
2024-07-31 01:43:22 -06:00 |
Rob Kelly
|
6a9e0e1886
|
Added death effect
|
2024-07-31 00:56:29 -06:00 |
Rob Kelly
|
ca4c7153e5
|
Added railgun/rifle weapon
|
2024-07-26 20:31:52 -06:00 |
Rob Kelly
|
deb6158290
|
Added autocannon weapon
|
2024-07-25 16:56:09 -06:00 |
Rob Kelly
|
d2a3058fd6
|
Gravity is still applied when boosting, but is reduced
|
2024-07-24 11:38:33 -06:00 |
Rob Kelly
|
b6fae0a0ab
|
Black hole sun shader
|
2024-07-23 18:39:34 -06:00 |
Rob Kelly
|
06997afa28
|
Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
|
2024-07-23 15:22:06 -06:00 |
Rob Kelly
|
461281b3e2
|
Adjustments to threshold luminance calculation
|
2024-07-23 14:52:32 -06:00 |
Rob Kelly
|
46dc536f5b
|
You've got boost power!!
|
2024-07-23 00:47:38 -06:00 |
Rob Kelly
|
09e0b57387
|
Added crosshair, jostling
|
2024-07-22 19:37:26 -06:00 |
Rob Kelly
|
4d036d8b87
|
Threshold shader
|
2024-07-21 23:36:07 -06:00 |