Commit Graph

12 Commits

Author SHA1 Message Date
Rob Kelly 3c6b95b008 Splitscreen 2024-07-31 04:06:02 -06:00
Rob Kelly b2cba904c6 Using compatibility renderer 2024-07-31 01:43:22 -06:00
Rob Kelly 6a9e0e1886 Added death effect 2024-07-31 00:56:29 -06:00
Rob Kelly ca4c7153e5 Added railgun/rifle weapon 2024-07-26 20:31:52 -06:00
Rob Kelly deb6158290 Added autocannon weapon 2024-07-25 16:56:09 -06:00
Rob Kelly d2a3058fd6 Gravity is still applied when boosting, but is reduced 2024-07-24 11:38:33 -06:00
Rob Kelly b6fae0a0ab Black hole sun shader 2024-07-23 18:39:34 -06:00
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
Rob Kelly 461281b3e2 Adjustments to threshold luminance calculation 2024-07-23 14:52:32 -06:00
Rob Kelly 46dc536f5b You've got boost power!! 2024-07-23 00:47:38 -06:00
Rob Kelly 09e0b57387 Added crosshair, jostling 2024-07-22 19:37:26 -06:00
Rob Kelly 4d036d8b87 Threshold shader 2024-07-21 23:36:07 -06:00