Rob Kelly
|
b2cba904c6
|
Using compatibility renderer
|
2024-07-31 01:43:22 -06:00 |
Rob Kelly
|
06997afa28
|
Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
|
2024-07-23 15:22:06 -06:00 |
Rob Kelly
|
7e50d7238d
|
Visual tweaks
|
2024-07-22 18:14:51 -06:00 |
Rob Kelly
|
82f1ef5851
|
Using textures
|
2024-07-20 17:29:31 -06:00 |
Rob Kelly
|
b508569b96
|
Added texture assets.
The following textures are used here under a CC0 license:
- `metal_plate` by Rob Tuytel (https://polyhaven.com/a/metal_plate)
- `concrete_layers_02` by Rob Tuytel (https://polyhaven.com/a/concrete_layers_02)
|
2024-07-20 12:39:48 -06:00 |