Commit Graph

13 Commits

Author SHA1 Message Date
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
Rob Kelly 48b566d888 Added UI elements for heat, damage, structure 2024-07-23 14:23:45 -06:00
Rob Kelly 46dc536f5b You've got boost power!! 2024-07-23 00:47:38 -06:00
Rob Kelly 3b526fe84a Added compass 2024-07-22 23:03:03 -06:00
Rob Kelly 09e0b57387 Added crosshair, jostling 2024-07-22 19:37:26 -06:00
Rob Kelly 7e50d7238d Visual tweaks 2024-07-22 18:14:51 -06:00
Rob Kelly bb5c134aed Increased ground-air animation crossfade 2024-07-22 17:39:04 -06:00
Rob Kelly edc0c856c9 Fixed camera movement vector transformation 2024-07-22 17:37:09 -06:00
Rob Kelly c28793ddb5 Added Sulfur symbol to mech cockpit 2024-07-22 17:33:05 -06:00
Rob Kelly d792c5e929 Smoother animation state blending 2024-07-22 17:08:06 -06:00
Rob Kelly 185508cb5c Apply outline shader to player model 2024-07-22 16:55:21 -06:00
Rob Kelly 65ee836c43 Player jump animation 2024-07-22 16:45:54 -06:00
Rob Kelly 43b9059260 Added animated player model.
"Bipedal Mech" by nabonilo is used here under CC Attribution.
Retrieved from https://sketchfab.com/3d-models/bipedal-mech-9271b28473454a53bf037963a2878338
2024-07-22 15:23:32 -06:00