Rob Kelly
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2fbe2eb0d7
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Gold!
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2024-07-31 05:14:42 -06:00 |
Rob Kelly
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de1051bd01
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Added Metal007 texture
Metal007 by ambientcg.com is licensed under CC0 1.0.
Retrieved from https://ambientcg.com/view?id=Metal007
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2024-07-31 04:21:26 -06:00 |
Rob Kelly
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b2cba904c6
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Using compatibility renderer
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2024-07-31 01:43:22 -06:00 |
Rob Kelly
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b519191e86
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Added player shutdown sequence
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2024-07-24 16:58:40 -06:00 |
Rob Kelly
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06997afa28
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Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
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2024-07-23 15:22:06 -06:00 |
Rob Kelly
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48b566d888
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Added UI elements for heat, damage, structure
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2024-07-23 14:23:45 -06:00 |
Rob Kelly
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3b526fe84a
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Added compass
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2024-07-22 23:03:03 -06:00 |
Rob Kelly
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09e0b57387
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Added crosshair, jostling
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2024-07-22 19:37:26 -06:00 |
Rob Kelly
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7e50d7238d
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Visual tweaks
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2024-07-22 18:14:51 -06:00 |
Rob Kelly
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7ed26a3120
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Added brushed metal texture.
This texture (Metal 009) used with permission from ambientCG.com
Retrieved from https://ambientCG.com/a/Metal009
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2024-07-22 18:13:17 -06:00 |
Rob Kelly
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82f1ef5851
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Using textures
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2024-07-20 17:29:31 -06:00 |
Rob Kelly
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53d8ee717f
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Basic placeholders for world and player
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2024-07-20 13:12:55 -06:00 |
Rob Kelly
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b508569b96
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Added texture assets.
The following textures are used here under a CC0 license:
- `metal_plate` by Rob Tuytel (https://polyhaven.com/a/metal_plate)
- `concrete_layers_02` by Rob Tuytel (https://polyhaven.com/a/concrete_layers_02)
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2024-07-20 12:39:48 -06:00 |