Rob Kelly
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b2cba904c6
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Using compatibility renderer
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2024-07-31 01:43:22 -06:00 |
Rob Kelly
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43acf885b5
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Player death & respawning
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2024-07-31 00:13:14 -06:00 |
Rob Kelly
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87506a2c1f
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Enemy mechs have a cone of vision
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2024-07-29 18:28:33 -06:00 |
Rob Kelly
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138a3e5264
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Enemy can scale ledges
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2024-07-27 20:12:56 -06:00 |
Rob Kelly
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adb6013269
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Fixed back-left and back-right walk animations
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2024-07-27 18:26:26 -06:00 |
Rob Kelly
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f43d3b12a6
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Mech enemy with basic target tracking
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2024-07-27 17:54:30 -06:00 |
Rob Kelly
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57bdf383db
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Refactored out MechCharacter scene from Player
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2024-07-26 20:40:51 -06:00 |
Rob Kelly
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ca4c7153e5
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Added railgun/rifle weapon
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2024-07-26 20:31:52 -06:00 |
Rob Kelly
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a12e5adccb
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Autocannon hitscans from the weapon itself, not from the camera
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2024-07-25 17:59:38 -06:00 |
Rob Kelly
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deb6158290
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Added autocannon weapon
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2024-07-25 16:56:09 -06:00 |
Rob Kelly
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b519191e86
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Added player shutdown sequence
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2024-07-24 16:58:40 -06:00 |
Rob Kelly
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3f464affbd
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Sun exposure accrues heat
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2024-07-24 14:46:21 -06:00 |
Rob Kelly
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d2a3058fd6
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Gravity is still applied when boosting, but is reduced
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2024-07-24 11:38:33 -06:00 |
Rob Kelly
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b6fae0a0ab
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Black hole sun shader
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2024-07-23 18:39:34 -06:00 |
Rob Kelly
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06997afa28
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Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
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2024-07-23 15:22:06 -06:00 |
Rob Kelly
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48b566d888
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Added UI elements for heat, damage, structure
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2024-07-23 14:23:45 -06:00 |
Rob Kelly
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46dc536f5b
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You've got boost power!!
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2024-07-23 00:47:38 -06:00 |
Rob Kelly
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3b526fe84a
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Added compass
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2024-07-22 23:03:03 -06:00 |
Rob Kelly
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09e0b57387
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Added crosshair, jostling
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2024-07-22 19:37:26 -06:00 |
Rob Kelly
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7e50d7238d
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Visual tweaks
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2024-07-22 18:14:51 -06:00 |
Rob Kelly
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bb5c134aed
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Increased ground-air animation crossfade
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2024-07-22 17:39:04 -06:00 |
Rob Kelly
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edc0c856c9
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Fixed camera movement vector transformation
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2024-07-22 17:37:09 -06:00 |
Rob Kelly
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c28793ddb5
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Added Sulfur symbol to mech cockpit
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2024-07-22 17:33:05 -06:00 |
Rob Kelly
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d792c5e929
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Smoother animation state blending
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2024-07-22 17:08:06 -06:00 |
Rob Kelly
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185508cb5c
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Apply outline shader to player model
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2024-07-22 16:55:21 -06:00 |
Rob Kelly
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65ee836c43
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Player jump animation
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2024-07-22 16:45:54 -06:00 |
Rob Kelly
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43b9059260
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Added animated player model.
"Bipedal Mech" by nabonilo is used here under CC Attribution.
Retrieved from https://sketchfab.com/3d-models/bipedal-mech-9271b28473454a53bf037963a2878338
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2024-07-22 15:23:32 -06:00 |