Added dummy enemy

This commit is contained in:
Rob Kelly 2024-07-24 14:02:01 -06:00
parent d2a3058fd6
commit 84a6611ba3
2 changed files with 50 additions and 0 deletions

12
src/npc/dummy/dummy.gd Normal file
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extends CharacterBody3D
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
move_and_slide()

38
src/npc/dummy/dummy.tscn Normal file
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[gd_scene load_steps=8 format=3 uid="uid://2vetjvn3w0si"]
[ext_resource type="Script" path="res://src/npc/dummy/dummy.gd" id="1_fw1h8"]
[ext_resource type="Texture2D" uid="uid://b0yefajw1cqo" path="res://assets/textures/character_placeholder.png" id="1_jiqkj"]
[ext_resource type="Shader" path="res://src/shaders/spatial_threshold.gdshader" id="2_lqgq8"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_g4reu"]
render_priority = 0
shader = ExtResource("2_lqgq8")
shader_parameter/color_low = Color(0, 0, 0, 1)
shader_parameter/color_hi = Color(1, 1, 1, 1)
shader_parameter/threshold = 0.19
shader_parameter/contrast = 1.0
shader_parameter/offset = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1rns5"]
next_pass = SubResource("ShaderMaterial_g4reu")
albedo_texture = ExtResource("1_jiqkj")
[sub_resource type="CapsuleMesh" id="CapsuleMesh_b3qv8"]
material = SubResource("StandardMaterial3D_1rns5")
radius = 0.7
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3x80o"]
radius = 0.7
[node name="Dummy" type="CharacterBody3D"]
script = ExtResource("1_fw1h8")
[node name="Mesh" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Mesh"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_b3qv8")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_3x80o")