generated from krampus/template-godot4
Added brushed metal texture.
This texture (Metal 009) used with permission from ambientCG.com Retrieved from https://ambientCG.com/a/Metal009
This commit is contained in:
parent
bb5c134aed
commit
7ed26a3120
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<?xml version="1.0"?>
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<input value="0" name="specular" type="float" />
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<input value="1" name="coat" type="float" />
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<input value="1, 1, 1" name="coat_color" type="color3" />
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<input value="1" name="base" type="float" />
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<input nodename="Metal009_2K_PNG_Color" name="base_color" type="color3" />
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<input nodename="Metal009_2K_PNG_Metalness" value="1" name="metalness" type="float" />
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<input nodename="normalmap" name="coat_normal" type="vector3" />
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<input nodename="Metal009_2K_PNG_Roughness" name="coat_roughness" type="float" />
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</standard_surface>
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<surfacematerial xpos="8.695652" name="Metal009_2K_PNG" ypos="0.000000" type="material">
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<input nodename="Metal009_2K_PNG_StandardSurface" name="surfaceshader" type="surfaceshader" />
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<input nodename="displacement" name="displacementshader" type="displacementshader" />
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</surfacematerial>
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<tiledimage xpos="3.623188" name="Metal009_2K_PNG_Color" ypos="-3.103448" type="color3">
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</tiledimage>
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</tiledimage>
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</displacement>
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</tiledimage>
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BIN
assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Displacement.png (Stored with Git LFS)
Normal file
BIN
assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Displacement.png (Stored with Git LFS)
Normal file
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