generated from krampus/template-godot4
Added crosshair, jostling
This commit is contained in:
parent
7e50d7238d
commit
09e0b57387
Binary file not shown.
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@ -0,0 +1,11 @@
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class_name Mech
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extends Node3D
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signal stomp
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@onready var animation_tree: AnimationTree = $AnimationTree
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func _stomp() -> void:
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if (animation_tree["parameters/walk_space/blend_position"] as Vector2).length() > 0.1:
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stomp.emit()
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@ -1,7 +1,8 @@
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[gd_scene load_steps=29 format=3 uid="uid://dd7ebaau8a70n"]
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[gd_scene load_steps=30 format=3 uid="uid://dd7ebaau8a70n"]
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[ext_resource type="PackedScene" uid="uid://fyy7y5h5iv1g" path="res://assets/models/bipedal_mech/scene.gltf" id="1_1xwab"]
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[ext_resource type="Animation" uid="uid://c0h2wkp2w2akg" path="res://assets/models/bipedal_mech/animations/cockpit_open.tres" id="2_puxwb"]
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[ext_resource type="Script" path="res://assets/models/bipedal_mech/mech.gd" id="2_u6cpy"]
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[ext_resource type="Animation" uid="uid://biapp2lcuuswt" path="res://assets/models/bipedal_mech/animations/idle.tres" id="3_1ktyh"]
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[ext_resource type="Animation" uid="uid://tnhy6ie7iqlq" path="res://assets/models/bipedal_mech/animations/in_air.tres" id="4_hqfkt"]
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[ext_resource type="Animation" uid="uid://dub06dptmcmse" path="res://assets/models/bipedal_mech/animations/jump_start.tres" id="5_46rpa"]
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@ -265,6 +266,23 @@ tracks/35/path = NodePath("Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/
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tracks/35/interp = 1
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tracks/35/loop_wrap = true
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tracks/35/keys = PackedFloat32Array(0, 1, -0.000385918, -1.27161e-14, 0.000401128, 1)
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tracks/36/type = "method"
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tracks/36/imported = false
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tracks/36/enabled = true
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tracks/36/path = NodePath(".")
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tracks/36/interp = 1
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tracks/36/loop_wrap = true
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tracks/36/keys = {
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"times": PackedFloat32Array(0.6667, 1.3333),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"_stomp"
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}, {
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"args": [],
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"method": &"_stomp"
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}]
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}
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[sub_resource type="Animation" id="Animation_fgs48"]
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resource_name = "Armature|Walk"
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@ -522,6 +540,23 @@ tracks/35/path = NodePath("Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/
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tracks/35/interp = 1
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tracks/35/loop_wrap = true
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tracks/35/keys = PackedFloat32Array(0, 1, -0.000385918, -1.27161e-14, 0.000401128, 1)
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tracks/36/type = "method"
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tracks/36/imported = false
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tracks/36/enabled = true
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tracks/36/path = NodePath(".")
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tracks/36/interp = 1
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tracks/36/loop_wrap = true
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tracks/36/keys = {
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"times": PackedFloat32Array(0.6667, 1.3333),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"_stomp"
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}, {
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"args": [],
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"method": &"_stomp"
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}]
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}
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[sub_resource type="Animation" id="Animation_dmeqn"]
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resource_name = "Armature|Walk"
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@ -779,6 +814,23 @@ tracks/35/path = NodePath("Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/
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tracks/35/interp = 1
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tracks/35/loop_wrap = true
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tracks/35/keys = PackedFloat32Array(0, 1, -0.000385918, -1.27161e-14, 0.000401128, 1)
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tracks/36/type = "method"
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tracks/36/imported = false
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tracks/36/enabled = true
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tracks/36/path = NodePath(".")
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tracks/36/interp = 1
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tracks/36/loop_wrap = true
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tracks/36/keys = {
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"times": PackedFloat32Array(0.6667, 1.3333),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"_stomp"
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}, {
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"args": [],
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"method": &"_stomp"
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}]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_pxfjg"]
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_data = {
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@ -881,6 +933,7 @@ nodes/walk_space/position = Vector2(660, 260)
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node_connections = [&"air_scale", 0, &"air_anim", &"anim_state", 0, &"walk_scale", &"anim_state", 1, &"jump_state", &"jump_start_scale", 0, &"jump_start_anim", &"jump_state", 0, &"air_scale", &"jump_state", 1, &"landing_scale", &"landing_scale", 0, &"landing_anim", &"output", 0, &"anim_state", &"walk_scale", 0, &"walk_space"]
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[node name="Mech" instance=ExtResource("1_1xwab")]
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script = ExtResource("2_u6cpy")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
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libraries = {
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@ -903,43 +956,43 @@ parameters/walk_scale/scale = 1.0
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parameters/walk_space/blend_position = Vector2(0, 0)
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[node name="Skeleton3D" parent="Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/Object_2/RootNode/Armature/Object_5" index="0"]
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bones/1/position = Vector3(0, 0, 6.46634)
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bones/1/position = Vector3(0, 0, 6.25956)
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bones/1/rotation = Quaternion(0.707107, 0, 0, 0.707107)
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bones/2/rotation = Quaternion(1.54543e-08, 1.54543e-08, -0.707107, 0.707107)
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bones/3/rotation = Quaternion(0.655644, 0.674996, 0.235899, 0.242617)
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bones/3/rotation = Quaternion(0.651302, 0.671041, 0.246924, 0.254043)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/rotation = Quaternion(0.697912, 0.0564165, 0.0721084, 0.710307)
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bones/4/rotation = Quaternion(0.732212, 0.0539352, 0.0758248, 0.67469)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/rotation = Quaternion(-0.619592, -0.00143378, -0.101091, 0.778386)
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bones/5/rotation = Quaternion(-0.648777, -0.00101797, -0.105351, 0.75365)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/rotation = Quaternion(-0.435852, 0.0113441, -0.0629058, 0.897746)
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bones/7/rotation = Quaternion(-0.839766, 0.0367104, -0.173618, 0.513129)
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bones/6/rotation = Quaternion(-0.430424, 0.0118608, -0.0624292, 0.900387)
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bones/7/rotation = Quaternion(-0.848977, 0.0351785, -0.176063, 0.496994)
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bones/7/scale = Vector3(1, 1, 1)
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bones/9/rotation = Quaternion(-0.577893, -0.0977404, -0.0868737, 0.805568)
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bones/11/rotation = Quaternion(-0.836155, 0.0433616, -0.169046, 0.519989)
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bones/11/rotation = Quaternion(-0.845569, 0.0417023, -0.171629, 0.503803)
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bones/11/scale = Vector3(1, 1, 1)
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bones/13/rotation = Quaternion(-0.583833, -0.0928994, -0.0936977, 0.80108)
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bones/13/scale = Vector3(1, 1, 1)
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bones/15/rotation = Quaternion(0.993231, -0.0067672, 0.0811647, 0.0828119)
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bones/15/scale = Vector3(1, 1, 1)
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bones/17/rotation = Quaternion(0.751851, 0.0092213, 0.659186, 0.0104638)
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bones/17/rotation = Quaternion(0.751422, 0.0195417, 0.659084, 0.0243246)
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bones/17/scale = Vector3(1, 1, 1)
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bones/19/rotation = Quaternion(-0.399104, -0.525183, -0.304683, 0.687072)
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bones/19/scale = Vector3(0.999999, 1, 1)
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bones/21/rotation = Quaternion(0.855906, -0.0322478, 0.0593455, 0.512701)
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bones/23/rotation = Quaternion(0.901909, 0.00359093, 0.148827, 0.405459)
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bones/23/rotation = Quaternion(0.873777, 0.00316782, 0.144331, 0.464406)
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bones/23/scale = Vector3(1, 1, 1)
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bones/25/rotation = Quaternion(-0.715396, -0.0713077, -0.0634678, 0.692168)
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bones/25/scale = Vector3(1, 1, 1)
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bones/27/rotation = Quaternion(-0.550906, -0.00577628, -0.102558, 0.828222)
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bones/27/rotation = Quaternion(-0.592901, -0.00509832, -0.108508, 0.797915)
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bones/29/rotation = Quaternion(0.808854, -0.0303334, 0.0651724, 0.583599)
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bones/31/rotation = Quaternion(0.808854, -0.0303334, 0.0651724, 0.583599)
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bones/33/rotation = Quaternion(-0.54302, -0.00992266, -0.107616, 0.832736)
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bones/35/rotation = Quaternion(-0.63019, 0.00362485, -0.102471, 0.769641)
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bones/33/rotation = Quaternion(-0.58542, -0.00915627, -0.113493, 0.802695)
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bones/35/rotation = Quaternion(-0.672817, 0.00415657, -0.108967, 0.731728)
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bones/35/scale = Vector3(1, 1, 1)
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bones/37/scale = Vector3(1, 1, 1)
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bones/39/scale = Vector3(1, 1, 1)
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bones/41/rotation = Quaternion(-0.0147659, 0.935676, 0.352345, 0.0120526)
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bones/41/rotation = Quaternion(-0.0150352, 0.940883, 0.33818, 0.0121114)
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bones/41/scale = Vector3(1, 1, 1)
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bones/43/rotation = Quaternion(-0.015884, 0.718179, -0.69565, -0.00621676)
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bones/43/scale = Vector3(1, 1, 1)
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@ -962,37 +1015,37 @@ bones/66/rotation = Quaternion(-0.000385918, -2.26638e-14, 0.000401128, 1)
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bones/68/rotation = Quaternion(-0.706834, 0.000283644, -0.000283644, 0.70738)
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bones/70/rotation = Quaternion(-0.707107, 4.67924e-24, 4.67924e-24, 0.707107)
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bones/73/rotation = Quaternion(1.54543e-08, -1.54543e-08, 0.707107, 0.707107)
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bones/74/rotation = Quaternion(-0.655644, 0.674996, 0.235899, -0.242617)
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bones/74/rotation = Quaternion(-0.651302, 0.671041, 0.246924, -0.254043)
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bones/74/scale = Vector3(1, 1, 1)
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bones/75/rotation = Quaternion(0.697912, -0.0564165, -0.0721084, 0.710307)
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bones/75/rotation = Quaternion(0.732212, -0.0539352, -0.0758248, 0.67469)
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bones/75/scale = Vector3(1, 1, 1)
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bones/76/rotation = Quaternion(-0.619592, 0.00143378, 0.101091, 0.778386)
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bones/76/rotation = Quaternion(-0.648777, 0.00101796, 0.105351, 0.75365)
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bones/76/scale = Vector3(1, 1, 1)
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bones/77/rotation = Quaternion(-0.435852, -0.0113441, 0.0629058, 0.897746)
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bones/77/rotation = Quaternion(-0.430424, -0.0118608, 0.0624292, 0.900387)
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bones/77/scale = Vector3(1, 1, 1)
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bones/78/rotation = Quaternion(-0.839766, -0.0367104, 0.173618, 0.513129)
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bones/78/rotation = Quaternion(-0.848976, -0.0351782, 0.176064, 0.496994)
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bones/78/scale = Vector3(1, 1, 1)
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bones/82/rotation = Quaternion(-0.836155, -0.0433616, 0.169046, 0.519989)
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bones/82/rotation = Quaternion(-0.845569, -0.0417017, 0.171629, 0.503803)
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bones/82/scale = Vector3(1, 1, 1)
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bones/84/rotation = Quaternion(-0.583833, 0.0928994, 0.0936978, 0.80108)
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bones/86/rotation = Quaternion(0.993231, 0.0067672, -0.0811647, 0.0828119)
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bones/86/scale = Vector3(1, 1, 1)
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bones/88/rotation = Quaternion(0.751851, -0.00922088, -0.659186, 0.0104641)
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bones/88/rotation = Quaternion(0.751422, -0.019542, -0.659084, 0.0243245)
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bones/92/rotation = Quaternion(0.855906, 0.0322478, -0.0593455, 0.512701)
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bones/92/scale = Vector3(1, 1, 1)
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bones/94/rotation = Quaternion(0.901909, -0.00359092, -0.148827, 0.405459)
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bones/94/rotation = Quaternion(0.873777, -0.00316781, -0.144331, 0.464406)
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bones/94/scale = Vector3(1, 1, 1)
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bones/96/rotation = Quaternion(-0.715396, 0.0713076, 0.0634679, 0.692168)
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bones/98/rotation = Quaternion(-0.550907, 0.00581827, 0.102585, 0.828217)
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bones/98/rotation = Quaternion(-0.592901, 0.00509827, 0.108508, 0.797915)
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bones/100/rotation = Quaternion(0.808854, 0.0303333, -0.0651724, 0.583599)
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bones/102/rotation = Quaternion(-0.543022, 0.00996488, 0.107644, 0.832731)
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bones/102/rotation = Quaternion(-0.585419, 0.00915622, 0.113493, 0.802695)
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bones/102/scale = Vector3(1, 1, 1)
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bones/104/rotation = Quaternion(0.803479, 0.0249214, -0.0691385, 0.590779)
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bones/106/rotation = Quaternion(-0.630191, -0.0035789, 0.102508, 0.769636)
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bones/106/rotation = Quaternion(-0.672818, -0.00415663, 0.108966, 0.731728)
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bones/106/scale = Vector3(1, 1, 1)
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bones/108/scale = Vector3(1, 1, 1)
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bones/110/rotation = Quaternion(0.346017, 0.0755612, -0.0156624, 0.935049)
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bones/112/rotation = Quaternion(0.0147659, 0.935676, 0.352345, -0.0120526)
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bones/112/rotation = Quaternion(0.0150356, 0.940889, 0.338166, -0.0121113)
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bones/112/scale = Vector3(1, 1, 1)
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bones/114/rotation = Quaternion(0.015884, 0.718179, -0.69565, 0.00621692)
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bones/114/scale = Vector3(1, 1, 1)
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@ -1008,106 +1061,106 @@ bones/126/rotation = Quaternion(0.993232, 0.00676712, -0.0811637, -0.0828125)
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bones/126/scale = Vector3(1, 1, 0.999988)
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[node name="Plane_009_Material_0" parent="Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/Object_2/RootNode/Armature/Object_5/Skeleton3D" index="0"]
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transform = Transform3D(1, 0.000208825, -9.89214e-05, -0.000208631, 0.999999, 0.00177997, 9.9279e-05, -0.00177994, 0.999999, 0.000188351, -0.0058189, 0.000330746)
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transform = Transform3D(0.999996, 0.000676498, 0.00286262, -0.000787154, 0.999246, 0.0388463, -0.00283416, -0.0388485, 0.999241, -0.0120866, -0.0283278, 0.0486985)
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[node name="Plane_012_Material_0" parent="Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/Object_2/RootNode/Armature/Object_5/Skeleton3D" index="1"]
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transform = Transform3D(1, 0.000248894, -9.12547e-05, -0.00024876, 0.999998, 0.00178394, 9.16794e-05, -0.00178388, 0.999998, 0.000142336, -0.00573653, 0.00037545)
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transform = Transform3D(0.999995, 0.00103264, 0.00309617, -0.00115313, 0.999232, 0.0391765, -0.0030533, -0.0391798, 0.999228, -0.0126374, -0.0282995, 0.048681)
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[node name="Cube_016_Material_0" parent="Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/Object_2/RootNode/Armature/Object_5/Skeleton3D" index="2"]
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transform = Transform3D(1, 0.000167727, -7.08997e-05, -0.000167694, 1, 0.000539586, 7.09593e-05, -0.000539556, 1, 0.00020504, -0.00492105, -0.000811636)
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transform = Transform3D(0.999999, -0.00030021, 0.00139831, 0.000300173, 1, 5.5626e-05, -0.00139827, -5.52088e-05, 0.999999, -0.00989199, -0.000311255, 0.00423729)
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[node name="Plane_004_Material_0" parent="Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/Object_2/RootNode/Armature/Object_5/Skeleton3D" index="3"]
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||||
transform = Transform3D(0.999996, -0.000558928, -0.00231916, 0.00056316, 0.999998, 0.00187401, 0.00231816, -0.00187538, 0.999996, 0.00346661, -0.00841075, -0.00784802)
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transform = Transform3D(0.999997, -0.000482321, 0.00210897, 0.000380501, 0.998848, 0.047992, -0.00212961, -0.0479912, 0.998846, -0.00965333, -0.0524758, 0.0145226)
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[node name="Cube_013_Material_0" parent="Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/Object_2/RootNode/Armature/Object_5/Skeleton3D" index="4"]
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transform = Transform3D(1, 0.000168607, -2.90573e-05, -0.000168562, 1, 0.00117546, 2.92584e-05, -0.00117546, 0.999999, 0.000189543, -0.00516421, -0.000810146)
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transform = Transform3D(0.999997, -0.000310071, 0.00258977, 0.00027696, 0.999919, 0.0127915, -0.00259348, -0.0127908, 0.999915, -0.0103452, -0.00516152, 0.0054419)
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[node name="Plane_011_Material_0" parent="Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/Object_2/RootNode/Armature/Object_5/Skeleton3D" index="5"]
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transform = Transform3D(1, 0.000105456, -0.00012063, -0.000105172, 0.999997, 0.00250045, 0.000120838, -0.00250048, 0.999997, 0.000742435, -0.0146177, -0.00125694)
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transform = Transform3D(0.999998, -0.00153418, -0.00110752, 0.00160588, 0.997687, 0.0679595, 0.00100075, -0.0679611, 0.997688, 0.00845337, -0.405975, -0.010396)
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[node name="Plane_002_Material_0" parent="Sketchfab_model/bed584e06fe94e71a7ac484cee9f0a16_fbx/Object_2/RootNode/Armature/Object_5/Skeleton3D" index="6"]
|
||||
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||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/crosshair_dot.png"
|
||||
dest_files=["res://.godot/imported/crosshair_dot.png-02030b5dd1738bacd56dd6f6a7f06789.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -0,0 +1,17 @@
|
|||
class_name Crosshair
|
||||
extends CenterContainer
|
||||
|
||||
const CROSSHAIR_RETURN_SPEED = 30
|
||||
|
||||
@onready var crosshair_circle: TextureRect = $CrosshairContainer/CrosshairCircle
|
||||
@onready var crosshair_dot: TextureRect = $CrosshairContainer/CrosshairDot
|
||||
|
||||
|
||||
func jostle(delta: Vector2) -> void:
|
||||
crosshair_circle.position += delta
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
crosshair_circle.position = crosshair_circle.position.lerp(
|
||||
Vector2.ZERO, delta * CROSSHAIR_RETURN_SPEED
|
||||
)
|
|
@ -1,7 +1,17 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://d75odchj18u1"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://d75odchj18u1"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/crosshair.gd" id="1_8vuwf"]
|
||||
[ext_resource type="Shader" path="res://src/shaders/threshold.gdshader" id="1_bg1gg"]
|
||||
[ext_resource type="PackedScene" uid="uid://drbiyuustse8b" path="res://src/maps/arena_map/arena_map.tscn" id="1_bvhtq"]
|
||||
[ext_resource type="Shader" path="res://src/shaders/invert.gdshader" id="1_rg2hr"]
|
||||
[ext_resource type="Texture2D" uid="uid://bepxfquua1v6" path="res://assets/textures/crosshair_circle.png" id="3_1ycfj"]
|
||||
[ext_resource type="Texture2D" uid="uid://hmt7s15m7eto" path="res://assets/textures/crosshair_dot.png" id="3_3u7nt"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ag8l2"]
|
||||
shader = ExtResource("1_rg2hr")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_csvvm"]
|
||||
shader = ExtResource("1_rg2hr")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ubp15"]
|
||||
shader = ExtResource("1_bg1gg")
|
||||
|
@ -11,10 +21,40 @@ shader_parameter/threshold = 0.506
|
|||
shader_parameter/contrast = 1.0
|
||||
shader_parameter/offset = 0.0
|
||||
|
||||
[node name="Main" type="Node3D"]
|
||||
[node name="Main" type="Control"]
|
||||
custom_minimum_size = Vector2(1900, 768)
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
|
||||
[node name="Crosshair" type="CenterContainer" parent="." groups=["CrosshairGroup"]]
|
||||
z_index = 1
|
||||
layout_mode = 0
|
||||
offset_right = 1900.0
|
||||
offset_bottom = 768.0
|
||||
script = ExtResource("1_8vuwf")
|
||||
|
||||
[node name="CrosshairContainer" type="Control" parent="Crosshair"]
|
||||
custom_minimum_size = Vector2(32, 32)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="CrosshairCircle" type="TextureRect" parent="Crosshair/CrosshairContainer"]
|
||||
material = SubResource("ShaderMaterial_ag8l2")
|
||||
layout_mode = 2
|
||||
offset_right = 32.0
|
||||
offset_bottom = 32.0
|
||||
texture = ExtResource("3_1ycfj")
|
||||
stretch_mode = 2
|
||||
|
||||
[node name="CrosshairDot" type="TextureRect" parent="Crosshair/CrosshairContainer"]
|
||||
material = SubResource("ShaderMaterial_csvvm")
|
||||
layout_mode = 2
|
||||
offset_right = 32.0
|
||||
offset_bottom = 32.0
|
||||
texture = ExtResource("3_3u7nt")
|
||||
|
||||
[node name="ViewportContainer" type="SubViewportContainer" parent="."]
|
||||
material = SubResource("ShaderMaterial_ubp15")
|
||||
layout_mode = 0
|
||||
offset_right = 1900.0
|
||||
offset_bottom = 768.0
|
||||
stretch = true
|
||||
|
|
|
@ -11,10 +11,12 @@ const TURN_SENSITIVITY: float = 0.04
|
|||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
|
||||
@onready var camera_root: Node3D = $CameraRoot
|
||||
@onready var camera_root: ThirdPersonCamera = $CameraRoot
|
||||
@onready var mesh: Node3D = $Mesh
|
||||
@onready var animation_tree: AnimationTree = $Mesh/Mech/AnimationTree
|
||||
|
||||
@onready var _crosshair: Crosshair = get_tree().get_first_node_in_group("CrosshairGroup")
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var delta_factor: float = delta * TARGET_FPS
|
||||
|
@ -61,3 +63,8 @@ func _physics_process(delta: float) -> void:
|
|||
velocity.z = lerpf(velocity.z, 0.0, delta_factor * drag)
|
||||
|
||||
move_and_slide()
|
||||
|
||||
|
||||
func _on_mech_stomp() -> void:
|
||||
_crosshair.jostle(Vector2(randf_range(-5, 5), randf_range(-15, 5)))
|
||||
# camera_root.jostle(randf_range(-2, 2))
|
||||
|
|
|
@ -30,3 +30,5 @@ spring_length = -1.5
|
|||
[node name="Camera3D" type="Camera3D" parent="CameraRoot/SpringArm3D"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -1.5)
|
||||
current = true
|
||||
|
||||
[connection signal="stomp" from="Mesh/Mech" to="." method="_on_mech_stomp"]
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
class_name ThirdPersonCamera
|
||||
extends Node3D
|
||||
|
||||
const CROSSHAIR_MOUSE_JOSTLE: float = 0.6
|
||||
const CORRECTION_SPEED: float = 10
|
||||
|
||||
@export var yaw_sensitivity: float = 0.4
|
||||
@export var yaw_acceleration: float = 20.0
|
||||
|
@ -12,15 +15,31 @@ extends Node3D
|
|||
|
||||
@onready var _target: Vector2 = Vector2(global_rotation_degrees.x, rotation_degrees.y)
|
||||
|
||||
@onready var _crosshair: Crosshair = get_tree().get_first_node_in_group("CrosshairGroup")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
|
||||
func jostle(delta: float) -> void:
|
||||
rotation_degrees.z += delta
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion:
|
||||
var motion: Vector2 = (event as InputEventMouseMotion).relative
|
||||
_target.y = _target.y - motion.x * yaw_sensitivity
|
||||
_target.x = clampf(_target.x + motion.y * pitch_sensitivity * (-1 if invert_pitch else 1), pitch_min, pitch_max)
|
||||
_target.x = clampf(
|
||||
_target.x + motion.y * pitch_sensitivity * (-1 if invert_pitch else 1),
|
||||
pitch_min,
|
||||
pitch_max
|
||||
)
|
||||
_crosshair.jostle(motion * CROSSHAIR_MOUSE_JOSTLE)
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
rotation_degrees.y = lerpf(rotation_degrees.y, _target.y, delta * yaw_acceleration)
|
||||
rotation_degrees.x = lerpf(rotation_degrees.x, _target.x, delta * pitch_acceleration)
|
||||
|
||||
rotation_degrees.z = lerpf(rotation_degrees.z, 0.0, delta * CORRECTION_SPEED)
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2D screen_texture: hint_screen_texture;
|
||||
|
||||
void fragment() {
|
||||
vec4 color = vec4(texture(screen_texture, SCREEN_UV).rgb, texture(TEXTURE, UV).a);
|
||||
|
||||
COLOR = vec4(1.0 - color.rgb, color.a);
|
||||
}
|
Loading…
Reference in New Issue