generated from krampus/template-godot4
44 lines
1.2 KiB
GDScript3
44 lines
1.2 KiB
GDScript3
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@tool
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@icon("../../icons/inverter.svg")
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class_name InverterDecorator extends Decorator
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## An inverter will return `FAILURE` in case it's child returns a `SUCCESS` status
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## code or `SUCCESS` in case its child returns a `FAILURE` status code.
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func tick(actor: Node, blackboard: Blackboard) -> int:
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var c = get_child(0)
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if c != running_child:
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c.before_run(actor, blackboard)
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var response = c.tick(actor, blackboard)
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if can_send_message(blackboard):
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BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response)
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if c is ConditionLeaf:
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blackboard.set_value("last_condition", c, str(actor.get_instance_id()))
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blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
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match response:
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SUCCESS:
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c.after_run(actor, blackboard)
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return FAILURE
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FAILURE:
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c.after_run(actor, blackboard)
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return SUCCESS
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RUNNING:
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running_child = c
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if c is ActionLeaf:
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blackboard.set_value("running_action", c, str(actor.get_instance_id()))
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return RUNNING
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_:
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push_error("This should be unreachable")
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return -1
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func get_class_name() -> Array[StringName]:
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var classes := super()
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classes.push_back(&"InverterDecorator")
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return classes
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