heliostat/src/player/third_person_camera.gd

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GDScript3
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extends Node3D
@export var yaw_sensitivity: float = 0.4
@export var yaw_acceleration: float = 20.0
@export var pitch_sensitivity: float = 0.4
@export var pitch_acceleration: float = 20.0
@export_range(-90.0, 90.0) var pitch_min: float = -70.0
@export_range(-90.0, 90.0) var pitch_max: float = 75.0
@export var invert_pitch: bool = false
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@onready var _target: Vector2 = Vector2(global_rotation_degrees.x, rotation_degrees.y)
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
var motion: Vector2 = (event as InputEventMouseMotion).relative
_target.y = _target.y - motion.x * yaw_sensitivity
_target.x = clampf(_target.x + motion.y * pitch_sensitivity * (-1 if invert_pitch else 1), pitch_min, pitch_max)
func _physics_process(delta: float) -> void:
rotation_degrees.y = lerpf(rotation_degrees.y, _target.y, delta * yaw_acceleration)
rotation_degrees.x = lerpf(rotation_degrees.x, _target.x, delta * pitch_acceleration)