2024-07-20 13:50:12 -06:00
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extends Node3D
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@export var yaw_sensitivity: float = 0.4
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@export var yaw_acceleration: float = 20.0
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@export var pitch_sensitivity: float = 0.4
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@export var pitch_acceleration: float = 20.0
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@export_range(-90.0, 90.0) var pitch_min: float = -70.0
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@export_range(-90.0, 90.0) var pitch_max: float = 75.0
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@export var invert_pitch: bool = false
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2024-07-20 15:27:33 -06:00
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@onready var _target: Vector2 = Vector2(global_rotation_degrees.x, rotation_degrees.y)
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2024-07-20 13:50:12 -06:00
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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var motion: Vector2 = (event as InputEventMouseMotion).relative
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_target.y = _target.y - motion.x * yaw_sensitivity
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_target.x = clampf(_target.x + motion.y * pitch_sensitivity * (-1 if invert_pitch else 1), pitch_min, pitch_max)
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func _physics_process(delta: float) -> void:
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rotation_degrees.y = lerpf(rotation_degrees.y, _target.y, delta * yaw_acceleration)
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rotation_degrees.x = lerpf(rotation_degrees.x, _target.x, delta * pitch_acceleration)
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