class_name OverlayEffects
extends Control
@onready var animation_player: AnimationPlayer = $"../../AnimationPlayer"
func play_boost() -> void:
animation_player.play("boost_lines")
animation_player.seek(0)
func play_destructure() -> void:
animation_player.play("destructure_alert")
func play_death() -> void:
animation_player.play("death_overlay")