generated from krampus/template-godot4
14 lines
446 B
Plaintext
14 lines
446 B
Plaintext
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shader_type canvas_item;
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uniform float threshold: hint_range(0.0, 1.0) = 0.3;
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uniform float speed = 0.5;
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uniform vec4 color_hi : source_color = vec4(1.0, 1.0, 1.0, 1.0);
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uniform vec4 color_low : source_color = vec4(0.0, 0.0, 0.0, 1.0);
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uniform sampler3D base_noise: repeat_enable;
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void fragment() {
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vec4 noise_color = texture(base_noise, vec3(UV.x, UV.y, TIME * speed)).rgba;
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COLOR.rgba = noise_color.r > threshold ? color_hi : color_low;
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}
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