heliostat/src/shaders/death_fade.gdshader

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2024-07-31 00:56:29 -06:00
shader_type canvas_item;
uniform float threshold: hint_range(0.0, 1.0) = 0.3;
uniform float speed = 0.5;
uniform vec4 color_hi : source_color = vec4(1.0, 1.0, 1.0, 1.0);
uniform vec4 color_low : source_color = vec4(0.0, 0.0, 0.0, 1.0);
uniform sampler3D base_noise: repeat_enable;
void fragment() {
vec4 noise_color = texture(base_noise, vec3(UV.x, UV.y, TIME * speed)).rgba;
COLOR.rgba = noise_color.r > threshold ? color_hi : color_low;
}