heliostat/addons/beehave/debug/debugger.gd

97 lines
3.0 KiB
GDScript3
Raw Permalink Normal View History

2024-07-29 05:10:46 +00:00
@tool
extends EditorDebuggerPlugin
const DebuggerTab := preload("debugger_tab.gd")
const BeehaveUtils := preload("res://addons/beehave/utils/utils.gd")
var debugger_tab := DebuggerTab.new()
var floating_window: Window
var session: EditorDebuggerSession
func _has_capture(prefix: String) -> bool:
return prefix == "beehave"
func _capture(message: String, data: Array, session_id: int) -> bool:
# in case the behavior tree has invalid setup this might be null
if debugger_tab == null:
return false
if message == "beehave:register_tree":
debugger_tab.register_tree(data[0])
return true
if message == "beehave:unregister_tree":
debugger_tab.unregister_tree(data[0])
return true
if message == "beehave:process_tick":
debugger_tab.graph.process_tick(data[0], data[1])
return true
if message == "beehave:process_begin":
debugger_tab.graph.process_begin(data[0])
return true
if message == "beehave:process_end":
debugger_tab.graph.process_end(data[0])
return true
return false
func _setup_session(session_id: int) -> void:
session = get_session(session_id)
session.started.connect(debugger_tab.start)
session.stopped.connect(debugger_tab.stop)
debugger_tab.name = "🐝 Beehave"
debugger_tab.make_floating.connect(_on_make_floating)
debugger_tab.session = session
session.add_session_tab(debugger_tab)
func _on_make_floating() -> void:
var plugin := BeehaveUtils.get_plugin()
if not plugin:
return
if floating_window:
_on_window_close_requested()
return
var border_size := Vector2(4, 4) * BeehaveUtils.get_editor_scale()
var editor_interface: EditorInterface = plugin.get_editor_interface()
var editor_main_screen = editor_interface.get_editor_main_screen()
debugger_tab.get_parent().remove_child(debugger_tab)
floating_window = Window.new()
var panel := Panel.new()
panel.add_theme_stylebox_override(
"panel",
editor_interface.get_base_control().get_theme_stylebox("PanelForeground", "EditorStyles")
)
panel.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
floating_window.add_child(panel)
var margin := MarginContainer.new()
margin.add_child(debugger_tab)
margin.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
margin.add_theme_constant_override("margin_right", border_size.x)
margin.add_theme_constant_override("margin_left", border_size.x)
margin.add_theme_constant_override("margin_top", border_size.y)
margin.add_theme_constant_override("margin_bottom", border_size.y)
panel.add_child(margin)
floating_window.title = "🐝 Beehave"
floating_window.wrap_controls = true
floating_window.min_size = Vector2i(600, 350)
floating_window.size = debugger_tab.size
floating_window.position = editor_main_screen.global_position
floating_window.transient = true
floating_window.close_requested.connect(_on_window_close_requested)
editor_interface.get_base_control().add_child(floating_window)
func _on_window_close_requested() -> void:
debugger_tab.get_parent().remove_child(debugger_tab)
session.add_session_tab(debugger_tab)
floating_window.queue_free()
floating_window = null