[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://d3t67pxe0glv"]

[ext_resource type="Shader" path="res://src/shaders/plasma_morph.gdshader" id="1_plbm5"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_uuqgf"]
frequency = 0.0867
fractal_type = 3

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_alkmg"]
height = 256
seamless = true
noise = SubResource("FastNoiseLite_uuqgf")

[resource]
render_priority = 0
shader = ExtResource("1_plbm5")
shader_parameter/color_low = Color(0, 0, 0, 0)
shader_parameter/color_hi = Color(1, 1, 1, 1)
shader_parameter/threshold = 0.0
shader_parameter/speed = 0.05
shader_parameter/noise = SubResource("NoiseTexture3D_alkmg")
