[gd_scene load_steps=4 format=3 uid="uid://d2rertco3018a"]

[ext_resource type="Material" uid="uid://dh0kv86unablo" path="res://src/equip/rifle/rifle_metal.tres" id="1_nrm3c"]

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5dqn0"]
angle_min = -720.0
angle_max = 720.0
direction = Vector3(-1, 0, -1)
spread = 40.0
initial_velocity_min = 10.0
initial_velocity_max = 15.0
angular_velocity_min = -123.97
orbit_velocity_max = 1.642
collision_mode = 1
collision_friction = 0.0
collision_bounce = 0.27

[sub_resource type="CylinderMesh" id="CylinderMesh_ncrsd"]
material = ExtResource("1_nrm3c")
top_radius = 0.02
bottom_radius = 0.02
height = 0.1

[node name="SpentCasing" type="GPUParticles3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
emitting = false
amount = 60
amount_ratio = 0.8333
lifetime = 10.0
process_material = SubResource("ParticleProcessMaterial_5dqn0")
draw_pass_1 = SubResource("CylinderMesh_ncrsd")
