[gd_scene load_steps=8 format=3 uid="uid://2vetjvn3w0si"]

[ext_resource type="Script" path="res://src/npc/dummy/dummy.gd" id="1_fw1h8"]
[ext_resource type="Texture2D" uid="uid://b0yefajw1cqo" path="res://assets/textures/character_placeholder.png" id="1_jiqkj"]
[ext_resource type="Shader" path="res://src/shaders/spatial_threshold.gdshader" id="2_lqgq8"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_g4reu"]
render_priority = 0
shader = ExtResource("2_lqgq8")
shader_parameter/color_low = Color(0, 0, 0, 1)
shader_parameter/color_hi = Color(1, 1, 1, 1)
shader_parameter/threshold = 0.19
shader_parameter/contrast = 1.0
shader_parameter/offset = 0.0

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1rns5"]
next_pass = SubResource("ShaderMaterial_g4reu")
albedo_texture = ExtResource("1_jiqkj")

[sub_resource type="CapsuleMesh" id="CapsuleMesh_b3qv8"]
material = SubResource("StandardMaterial3D_1rns5")
radius = 0.7

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3x80o"]
radius = 0.7

[node name="Dummy" type="CharacterBody3D"]
script = ExtResource("1_fw1h8")

[node name="Mesh" type="Node3D" parent="."]

[node name="MeshInstance3D" type="MeshInstance3D" parent="Mesh"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_b3qv8")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_3x80o")
