[gd_scene load_steps=22 format=3 uid="uid://drbiyuustse8b"]

[ext_resource type="PackedScene" uid="uid://bqp5mwyat3asv" path="res://src/player/player.tscn" id="1_tgee4"]
[ext_resource type="Material" uid="uid://7a1uvst7oef2" path="res://assets/textures/metal_plate_1k/metal_plate.tres" id="2_ewgwm"]
[ext_resource type="PackedScene" uid="uid://2vetjvn3w0si" path="res://src/npc/dummy/dummy.tscn" id="2_stkni"]
[ext_resource type="Shader" path="res://src/shaders/sunny_sky.gdshader" id="2_x74tl"]
[ext_resource type="Material" uid="uid://dsc0g1qafw80e" path="res://src/maps/arena_map/metal_09.tres" id="3_jqqt6"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_6sfce"]
seed = 2
frequency = 0.071
domain_warp_type = 1

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_7f12p"]
width = 32
height = 32
depth = 128
noise = SubResource("FastNoiseLite_6sfce")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_jkl68"]
shader = ExtResource("2_x74tl")
shader_parameter/sun_color = Color(1, 1, 1, 1)
shader_parameter/sky_color = Color(0, 0, 0, 1)
shader_parameter/threshold = 0.4
shader_parameter/speed = 0.008
shader_parameter/rotation = 2.0
shader_parameter/base_noise = SubResource("NoiseTexture3D_7f12p")

[sub_resource type="Sky" id="Sky_7lp20"]
sky_material = SubResource("ShaderMaterial_jkl68")

[sub_resource type="Environment" id="Environment_0cwcw"]
background_mode = 2
sky = SubResource("Sky_7lp20")

[sub_resource type="CylinderMesh" id="CylinderMesh_uarav"]
material = ExtResource("3_jqqt6")
top_radius = 50.0
bottom_radius = 50.0

[sub_resource type="CylinderShape3D" id="CylinderShape3D_imuqt"]
radius = 50.0

[sub_resource type="CylinderShape3D" id="CylinderShape3D_61wmo"]
height = 100.0
radius = 50.0

[sub_resource type="CylinderMesh" id="CylinderMesh_jjkoa"]
material = ExtResource("3_jqqt6")
top_radius = 70.0
bottom_radius = 70.0

[sub_resource type="CylinderShape3D" id="CylinderShape3D_moqbh"]
radius = 70.0

[sub_resource type="CylinderShape3D" id="CylinderShape3D_11kxj"]
height = 100.0
radius = 70.0

[sub_resource type="CylinderMesh" id="CylinderMesh_pfp3p"]
lightmap_size_hint = Vector2i(17, 19)
material = ExtResource("2_ewgwm")
height = 20.0

[sub_resource type="CylinderShape3D" id="CylinderShape3D_6nyir"]
height = 20.0

[sub_resource type="Animation" id="Animation_48do4"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Environment/LightAxis:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}

[sub_resource type="Animation" id="Animation_0hul6"]
resource_name = "light_cycle"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Environment/LightAxis:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 6.28319, 0)]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_h554d"]
_data = {
"RESET": SubResource("Animation_48do4"),
"light_cycle": SubResource("Animation_0hul6")
}

[node name="ArenaMap" type="Node3D"]

[node name="Player" parent="." instance=ExtResource("1_tgee4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)

[node name="Dummy" parent="." instance=ExtResource("2_stkni")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 10)

[node name="Environment" type="Node3D" parent="."]

[node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"]
environment = SubResource("Environment_0cwcw")

[node name="LightAxis" type="Node3D" parent="Environment"]

[node name="OmniLight3D" type="OmniLight3D" parent="Environment/LightAxis"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -4, 0)
light_energy = 16.0
light_size = 1.0
light_specular = 10.0
shadow_enabled = true
omni_range = 15.0

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0)
light_energy = 10.006
shadow_enabled = true

[node name="WorldGeometry" type="Node3D" parent="."]

[node name="Floor" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
mesh = SubResource("CylinderMesh_uarav")
skeleton = NodePath("StaticBody3D")

[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Floor"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Floor/StaticBody3D"]
shape = SubResource("CylinderShape3D_imuqt")

[node name="Shadow" type="StaticBody3D" parent="WorldGeometry/Floor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -51, 0)
collision_layer = 2
collision_mask = 2

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Floor/Shadow"]
shape = SubResource("CylinderShape3D_61wmo")

[node name="FloorLower" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -6, 0)
mesh = SubResource("CylinderMesh_jjkoa")
skeleton = NodePath("StaticBody3D")

[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/FloorLower"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/FloorLower/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
shape = SubResource("CylinderShape3D_moqbh")

[node name="Shadow" type="StaticBody3D" parent="WorldGeometry/FloorLower"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -51, 0)
collision_layer = 2
collision_mask = 2

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/FloorLower/Shadow"]
shape = SubResource("CylinderShape3D_11kxj")

[node name="Pillar1" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 10)
mesh = SubResource("CylinderMesh_pfp3p")
skeleton = NodePath("../..")

[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Pillar1"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Pillar1/StaticBody3D"]
shape = SubResource("CylinderShape3D_6nyir")

[node name="Pillar2" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 1, 10)
mesh = SubResource("CylinderMesh_pfp3p")
skeleton = NodePath("../..")

[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Pillar2"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Pillar2/StaticBody3D"]
shape = SubResource("CylinderShape3D_6nyir")

[node name="Pillar3" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 1, -10)
mesh = SubResource("CylinderMesh_pfp3p")
skeleton = NodePath("../..")

[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Pillar3"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Pillar3/StaticBody3D"]
shape = SubResource("CylinderShape3D_6nyir")

[node name="Pillar4" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, -10)
mesh = SubResource("CylinderMesh_pfp3p")
skeleton = NodePath("../..")

[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Pillar4"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Pillar4/StaticBody3D"]
shape = SubResource("CylinderShape3D_6nyir")

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_h554d")
}
autoplay = "light_cycle"
