grunk/levels/sandbox/debug_gunk_mat.tres

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[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://byyjoruj8mwe0"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="1_psvij"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="2_jaip2"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ow0bp"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_d70or"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("2_jaip2")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_0ksu8"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("2_jaip2")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4xnwj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_psvij")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(8, 8)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[resource]
next_pass = SubResource("ShaderMaterial_4xnwj")
albedo_color = Color(1, 0.403922, 1, 1)