grunk/assets/materials/gunk_material.tres
2025-03-02 14:40:01 -07:00

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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://kkyg6jrp3d53"]
[ext_resource type="Shader" path="res://src/shaders/gunk.gdshader" id="1_euy6e"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="2_u4cba"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ow0bp"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_txccq"]
seamless = true
noise = ExtResource("2_u4cba")
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_yr68k"]
invert = true
seamless = true
as_normal_map = true
bump_strength = 32.0
noise = ExtResource("2_u4cba")
[resource]
render_priority = 0
shader = ExtResource("1_euy6e")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.2
shader_parameter/uv_scale = Vector2(8, 8)
shader_parameter/edge_bleed = 0.1
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
shader_parameter/gunk_noise = SubResource("NoiseTexture2D_txccq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture2D_yr68k")