grunk/levels/player_test/player_test.tscn

40 lines
1.4 KiB
Plaintext

[gd_scene load_steps=7 format=3 uid="uid://tpojpp5ua6u1"]
[ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_qdhe6"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hda7d"]
[sub_resource type="Sky" id="Sky_pka60"]
sky_material = SubResource("ProceduralSkyMaterial_hda7d")
[sub_resource type="Environment" id="Environment_nl4kk"]
background_mode = 2
sky = SubResource("Sky_pka60")
[sub_resource type="PlaneMesh" id="PlaneMesh_libd1"]
size = Vector2(50, 50)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_5pddg"]
[node name="PlayerTest" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_qdhe6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866025, -0.156955, -0.474726, 0.5, 0.271854, 0.82225, 0, -0.949453, 0.31391, 0, 0, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_nl4kk")
[node name="WorldFloor" type="StaticBody3D" parent="." groups=["PlasticMaterial"]]
collision_layer = 5
collision_mask = 0
[node name="MeshInstance3D" type="MeshInstance3D" parent="WorldFloor"]
mesh = SubResource("PlaneMesh_libd1")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldFloor"]
shape = SubResource("WorldBoundaryShape3D_5pddg")