grunk/src/effects/floating_dust.tscn

68 lines
2.3 KiB
Plaintext

[gd_scene load_steps=10 format=3 uid="uid://30o8ltnnxpxo"]
[sub_resource type="Curve" id="Curve_w3xaq"]
_limits = [0.0, 0.4, 0.0, 1.0]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.3, 0.4), 0.0, 0.0, 0, 0, Vector2(0.7, 0.4), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_ty63v"]
curve = SubResource("Curve_w3xaq")
[sub_resource type="Gradient" id="Gradient_yfel2"]
offsets = PackedFloat32Array(0, 0.1, 0.4, 0.6, 1)
colors = PackedColorArray(0.15, 0.15, 0.15, 1, 0.355313, 0.355314, 0.355313, 1, 0.356863, 0.356863, 0.356863, 1, 0.647059, 0.647059, 0.647059, 1, 0.15, 0.15, 0.15, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_w3xaq"]
gradient = SubResource("Gradient_yfel2")
[sub_resource type="Curve" id="Curve_yfel2"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.746094, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_w3xaq"]
curve = SubResource("Curve_yfel2")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ty63v"]
emission_shape = 6
emission_ring_axis = Vector3(0, 1, 0)
emission_ring_height = 3.0
emission_ring_radius = 8.0
emission_ring_inner_radius = 0.0
emission_ring_cone_angle = 90.0
direction = Vector3(0, -1, 0)
spread = 100.0
initial_velocity_min = 0.05
initial_velocity_max = 0.15
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_w3xaq")
color_ramp = SubResource("GradientTexture1D_w3xaq")
alpha_curve = SubResource("CurveTexture_ty63v")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 0.3
turbulence_influence_min = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qc6xg"]
transparency = 1
vertex_color_use_as_albedo = true
texture_filter = 2
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_d5bw0"]
material = SubResource("StandardMaterial3D_qc6xg")
size = Vector2(0.02, 0.02)
[node name="FloatingDust" type="GPUParticles3D"]
amount = 32
lifetime = 12.0
preprocess = 12.0
fixed_fps = 8
interpolate = false
fract_delta = false
process_material = SubResource("ParticleProcessMaterial_ty63v")
draw_pass_1 = SubResource("QuadMesh_d5bw0")