generated from krampus/template-godot4
24 lines
741 B
GDScript
24 lines
741 B
GDScript
class_name PointSpray extends Spray
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## Simple single-point spraygun
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@export var spray_scale := 1.5
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@export var damage := 0.3334
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@onready var laser: LaserCast = %LaserCast
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@onready var spray_sfx: SpraySFX = %SpraySFX
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func _spray() -> void:
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if laser.is_colliding():
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spray_sfx.activate()
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spray_sfx.set_angle_from_normal(laser.get_collision_normal())
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var collider := laser.get_collider()
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var gunk_component := Gunkable.get_component(collider)
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if gunk_component:
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var point := laser.get_collision_point()
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var point_scale := point.distance_to(global_position) * spray_scale
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gunk_component.paint_continuous(point, laser.get_collision_normal(), point_scale)
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if collider is Sprayable:
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(collider as Sprayable).hit(damage)
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