generated from krampus/template-godot4
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://64kcxg3x6631"]
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[ext_resource type="Texture2D" uid="uid://dxdqqrwn2ghen" path="res://assets/particles/smoke_1.png" id="1_cuaej"]
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[sub_resource type="Curve" id="Curve_w7oba"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.303954), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_hx0vd"]
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curve = SubResource("Curve_w7oba")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_88aga"]
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angle_min = -15.0
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angle_max = 15.0
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direction = Vector3(0, 0, 1)
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spread = 5.0
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initial_velocity_min = 4.5
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initial_velocity_max = 4.5
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gravity = Vector3(0, 1.4, 0)
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damping_min = 5.955
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damping_max = 5.955
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scale_over_velocity_curve = SubResource("CurveTexture_hx0vd")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4jho1"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.705882, 0.67451, 0.619608, 1)
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albedo_texture = ExtResource("1_cuaej")
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emission = Color(1, 1, 1, 1)
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texture_filter = 2
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_bso71"]
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material = SubResource("StandardMaterial3D_4jho1")
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[node name="DustSpray" type="GPUParticles3D"]
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sorting_offset = 9.0
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amount = 16
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lifetime = 0.7
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process_material = SubResource("ParticleProcessMaterial_88aga")
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draw_pass_1 = SubResource("QuadMesh_bso71")
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