grunk/src/effects/dust_spray.tscn

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[gd_scene load_steps=7 format=3 uid="uid://64kcxg3x6631"]
[ext_resource type="Texture2D" uid="uid://dxdqqrwn2ghen" path="res://assets/particles/smoke_1.png" id="1_cuaej"]
[sub_resource type="Curve" id="Curve_w7oba"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.303954), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_hx0vd"]
curve = SubResource("Curve_w7oba")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_88aga"]
angle_min = -15.0
angle_max = 15.0
direction = Vector3(0, 0, 1)
spread = 5.0
initial_velocity_min = 4.5
initial_velocity_max = 4.5
gravity = Vector3(0, 1.4, 0)
damping_min = 5.955
damping_max = 5.955
scale_over_velocity_curve = SubResource("CurveTexture_hx0vd")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4jho1"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_color = Color(0.705882, 0.67451, 0.619608, 1)
albedo_texture = ExtResource("1_cuaej")
emission = Color(1, 1, 1, 1)
texture_filter = 2
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_bso71"]
material = SubResource("StandardMaterial3D_4jho1")
[node name="DustSpray" type="GPUParticles3D"]
sorting_offset = 9.0
amount = 16
lifetime = 0.7
process_material = SubResource("ParticleProcessMaterial_88aga")
draw_pass_1 = SubResource("QuadMesh_bso71")