grunk/src/world/grunk_beast/navigation.gd

12 lines
330 B
GDScript

extends Node3D
@onready var nav_agent: NavigationAgent3D = %NavAgent
@onready var nav_probe: NavigationAgent3D = %NavProbe
func _ready() -> void:
var enabled: bool = ProjectSettings.get_setting_with_override(
"game/debug/enable_navigation_agent_debug"
)
nav_agent.debug_enabled = enabled
nav_probe.debug_enabled = enabled