generated from krampus/template-godot4
12 lines
330 B
GDScript
12 lines
330 B
GDScript
extends Node3D
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@onready var nav_agent: NavigationAgent3D = %NavAgent
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@onready var nav_probe: NavigationAgent3D = %NavProbe
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func _ready() -> void:
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var enabled: bool = ProjectSettings.get_setting_with_override(
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"game/debug/enable_navigation_agent_debug"
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)
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nav_agent.debug_enabled = enabled
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nav_probe.debug_enabled = enabled
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