grunk/levels/meet_spook_test/debug_mob.tscn

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[gd_scene load_steps=11 format=3 uid="uid://8m6kh4f6pily"]
[ext_resource type="Script" uid="uid://1trqaximxxmx" path="res://src/world/meet_spook/meet_spook_mob.gd" id="1_545xt"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="2_pte10"]
[ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="3_iy8jq"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="4_67wo7"]
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("4_67wo7")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("4_67wo7")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_pte10"]
frequency = 0.0703
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_omayi"]
width = 32
height = 32
depth = 128
noise = SubResource("FastNoiseLite_pte10")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_iy8jq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("2_pte10")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.1
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 1.0
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("3_iy8jq")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.6
shader_parameter/jitter_time_scale = 0.2
shader_parameter/jitter_noise = SubResource("NoiseTexture3D_omayi")
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
shader_parameter/overlay_emission_scale = 1.0
[sub_resource type="CapsuleMesh" id="CapsuleMesh_k8gi4"]
material = SubResource("ShaderMaterial_iy8jq")
[node name="DebugMob" type="Node3D"]
script = ExtResource("1_545xt")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_k8gi4")
[node name="Label3D" type="Label3D" parent="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
billboard = 2
text = "SPOOKY!"