grunk/levels/ghost_ship/debug_environment.tres
2025-04-17 17:43:04 -06:00

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[gd_resource type="Environment" load_steps=4 format=3 uid="uid://c6xficnihju5t"]
[ext_resource type="Shader" uid="uid://ckw76htb0608r" path="res://levels/ghost_ship/starfield.gdshader" id="1_2mob3"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2mob3"]
shader = ExtResource("1_2mob3")
shader_parameter/sky_color = Color(0.05, 0.065, 0.1, 1)
shader_parameter/star_base_color = Color(0.926333, 1, 0.74, 1)
shader_parameter/star_hue_offset = 0.434
shader_parameter/star_intensity = 0.05
shader_parameter/star_twinkle_speed = 0.1
shader_parameter/star_twinkle_intensity = 0.2
shader_parameter/layer_scale = 30.0
shader_parameter/layer_scale_step = 10.0
shader_parameter/layers_count = 1
[sub_resource type="Sky" id="Sky_0jyik"]
sky_material = SubResource("ShaderMaterial_2mob3")
[resource]
background_mode = 2
sky = SubResource("Sky_0jyik")
ambient_light_source = 2
ambient_light_color = Color(0.370364, 0.370364, 0.370364, 1)
tonemap_mode = 4
tonemap_white = 8.0
ssao_enabled = true
ssao_intensity = 2.5
ssil_radius = 0.4
sdfgi_cascades = 7
sdfgi_max_distance = 1638.4
glow_strength = 0.7
glow_blend_mode = 0
fog_light_color = Color(0, 0, 0, 1)
fog_density = 0.2
fog_depth_begin = 0.0
volumetric_fog_density = 0.1
volumetric_fog_albedo = Color(0.101961, 0.0666667, 0, 1)
volumetric_fog_emission = Color(0.101961, 0.0156863, 0, 1)
volumetric_fog_emission_energy = 0.3
volumetric_fog_sky_affect = 0.0
adjustment_contrast = 1.1
adjustment_saturation = 1.3