grunk/levels/sandbox/debug_gunk_mat.tres
Rob Kelly b0078c1bab
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Basics of washable 'gunk'
2025-03-01 14:40:02 -07:00

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[gd_resource type="StandardMaterial3D" load_steps=8 format=3 uid="uid://byyjoruj8mwe0"]
[ext_resource type="Shader" path="res://src/shaders/gunk.gdshader" id="1_dot5s"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_pinpy"]
size = Vector2(256, 256)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_f8h21"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_dj5ow"]
seamless = true
noise = SubResource("FastNoiseLite_f8h21")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_1ennl"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kkru7"]
seamless = true
as_normal_map = true
noise = SubResource("FastNoiseLite_1ennl")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0jkcp"]
render_priority = 0
shader = ExtResource("1_dot5s")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.2
shader_parameter/gunk_mask = SubResource("PlaceholderTexture2D_pinpy")
shader_parameter/gunk_noise = SubResource("NoiseTexture2D_dj5ow")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture2D_kkru7")
[resource]
next_pass = SubResource("ShaderMaterial_0jkcp")
albedo_color = Color(1, 0.403922, 1, 1)