[gd_scene load_steps=6 format=3 uid="uid://oc6t5ubyybsa"] [sub_resource type="Curve" id="Curve_vlknk"] _data = [Vector2(0, 0.517742), 0.0, 0.0, 0, 0, Vector2(0.275194, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_7ktnl"] curve = SubResource("Curve_vlknk") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_etm00"] angle_min = -15.0 angle_max = 15.0 direction = Vector3(0, 0, 0) spread = 180.0 initial_velocity_min = 2.0 initial_velocity_max = 2.0 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_7ktnl") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fhbna"] vertex_color_use_as_albedo = true albedo_color = Color(0, 1, 0.301961, 0.392157) emission_enabled = true emission = Color(0, 1, 0.301961, 1) emission_energy_multiplier = 10.0 texture_filter = 2 billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_s6kmk"] material = SubResource("StandardMaterial3D_fhbna") size = Vector2(0.02, 0.02) [node name="LaserDust" type="GPUParticles3D"] layers = 2 sorting_offset = 1.0 amount = 32 lifetime = 0.2 process_material = SubResource("ParticleProcessMaterial_etm00") draw_pass_1 = SubResource("QuadMesh_s6kmk")