@tool extends GunkNode ## Periodically emits a pulse. ## Emitted at a regular interval. signal pulsed ## Time in seconds between pulses. @export var interval := 3.0 @export var quick_connect_to: SignalNode: set = _editor_connect @onready var pulse_timer: Timer = %PulseTimer @onready var animation_player: AnimationPlayer = %AnimationPlayer func _ready() -> void: if not Engine.is_editor_hint(): pulse_timer.start(interval) func pulse() -> void: # TODO animation animation_player.play("pulse") pulsed.emit() func _editor_connect(node: SignalNode) -> void: self.pulsed.connect(node.pulse, CONNECT_PERSIST) self.notify_property_list_changed()