[gd_scene load_steps=13 format=4 uid="uid://cfqirm2o3uo4k"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="1_cr8wn"] [ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="2_7477u"] [ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="2_lrgpr"] [ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="3_7477u"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_awnx0"] albedo_color = Color(1, 0.403922, 1, 1) [sub_resource type="ArrayMesh" id="ArrayMesh_cgmn0"] _surfaces = [{ "aabb": AABB(-1, -1, -2.3, 2, 2, 2.4), "format": 34896613377, "index_count": 108, "index_data": 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PackedByteArray("S0tKSw6PSktLS9JSDo/SUpWWSkuVlqWlDo+lpQ6PHZ5LSx2eS0ulpQAA//8AADu8S0v//0tLO7xLS3f4Do93+EtL//8Oj///lZb//w6PLK0Oj6WllZalpUtLpaVLSyyt4eGHB+HhS0uVlocHlZZLS+Hh0lKVltJSlZb//5WWpaXh4f//4eGlpZWWAADh4QAAlZaHB+HhhwdLSzu8AAA7vEtL8HAAAPBwlZZZWpWW0lLh4Vla4eHSUpWWHZ7h4R2e4eGlpZWWpaXh4R2elZYdnktL8HAAAPBwS0stLQAALS0="), "format": 34896613399, "index_count": 108, "index_data": PackedByteArray("AAABAAIAAgABAAMABAADAAEABQADAAQABgADAAUABwADAAYABwAGAAgACAAGAAkACgALAAwADAALAA0ADgAPABAAEAAPABEADwASABEAEwASAA8AFAASABMAFQASABQAFAATABYAFgATABcAGAAZABoAGgAZABsAGQAcABsAGwAcAB0AHgAfACAAIAAfACEAIgAjACQAJAAjACUAJgAnACgAKAAnACkAKgArACwALAArAC0AKgAsAC4ALgAsAC8AMAAxADIAMgAxADMANAA1ADYANgA1ADcA"), "material": SubResource("StandardMaterial3D_awnx0"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 56, "vertex_data": PackedByteArray("AAD/////VNUAAJkZ//9U1QAA//+p6lTVAACZGanqVNUAAAAA//9U1QAAAAAAAFTVAACZGQAAVNUAAJkZVRVU1QAA//9VFVTVAAD//wAAVNUAAP//qer//wAAmRmp6v///////6nq/////5kZqer///////+p6lTV//+ZGanqVNX///////9U1f//mRn//1TV//8AAP//VNX//5kZVRVT1f//mRkAAFTV//8AAAAAVNX/////AABU1f////9VFVTV////////AID//5kZ//8AgAAA/////wCAAACZGf//AID//wAA//8AgAAAAAD//wCAAAAAAAAA/78AAAAA////v///AAAAAP+///8AAP///78AAP//qer/v/////+p6v+/AAD//////7//////////v///mRmp6v+/AACZGanq/7///5kZVRX/vwAAmRlVFf+/AACZGQAA//8AAAAAAAD/////mRkAAP////8AAAAA//8AAP//AAD///////8AAP///////1UV/78AAP//VRX/v/////8AAP+/AAD//wAA/7///5kZVRUAgAAAmRlVFQCA/////1UVAIAAAP//VRUAgFRVqqpUVaqqVFWqqlRVqapUVamqVFWpqlRVqqpUVaqqVFWqqlRVqqr///9/////f////3////9/qqpUVamqVFWqqlRVqqpUVamqVFWpqlNVqapUVaqqVFWqqlRVqqpUVf9/////f////3////9/////f////3///wAA/38AAP9/AAD/fwAA/3////9/////f////3////9/////f////3////9/////f////3////9/////f////3////9/////f////3////9/////f////3//f////3////9/////f///") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_cgmn0") [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_x2vho"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_f342o"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("3_7477u") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_iyuyb"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("3_7477u") [sub_resource type="ShaderMaterial" id="ShaderMaterial_lrgpr"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("2_lrgpr") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/normal_scale = 1.0 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_x2vho") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_f342o") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_iyuyb") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 shader_parameter/overlay_emission_scale = 1.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_x2vho"] data = PackedVector3Array(-1, 1, 0.1, -1, -0.8, 0.1, -1, 1, -0.1, -1, 1, -0.1, -1, -0.8, 0.1, -1, -0.8, -0.1, -1, -1, 0.1, -1, -0.8, -0.1, -1, -0.8, 0.1, -1, -1, -2.3, -1, -0.8, -0.1, -1, -1, 0.1, -1, -0.8, -2.3, -1, -0.8, -0.1, -1, -1, -2.3, -1, -0.8, -2.1, -1, -0.8, -0.1, -1, -0.8, -2.3, -1, -0.8, -2.1, -1, -0.8, -2.3, -1, 1, -2.1, -1, 1, -2.1, -1, -0.8, -2.3, -1, 1, -2.3, -1, 1, -0.1, -1, -0.8, -0.1, 1, 1, -0.1, 1, 1, -0.1, -1, -0.8, -0.1, 1, -0.8, -0.1, 1, 1, -0.1, 1, -0.8, -0.1, 1, 1, 0.1, 1, 1, 0.1, 1, -0.8, -0.1, 1, -0.8, 0.1, 1, -0.8, -0.1, 1, -1, 0.1, 1, -0.8, 0.1, 1, -0.8, -2.1, 1, -1, 0.1, 1, -0.8, -0.1, 1, -0.8, -2.3, 1, -1, 0.1, 1, -0.8, -2.1, 1, -1, -2.3, 1, -1, 0.1, 1, -0.8, -2.3, 1, -0.8, -2.3, 1, -0.8, -2.1, 1, 1, -2.3, 1, 1, -2.3, 1, -0.8, -2.1, 1, 1, -2.1, 1, 1, 0.1, 1, -0.8, 0.1, -1, 1, 0.1, -1, 1, 0.1, 1, -0.8, 0.1, -1, -0.8, 0.1, 1, -0.8, 0.1, 1, -1, 0.1, -1, -0.8, 0.1, -1, -0.8, 0.1, 1, -1, 0.1, -1, -1, 0.1, -1, -1, -2.3, -1, -1, 0.1, 1, -1, -2.3, 1, -1, -2.3, -1, -1, 0.1, 1, -1, 0.1, -1, 1, -0.1, 1, 1, -0.1, -1, 1, 0.1, -1, 1, 0.1, 1, 1, -0.1, 1, 1, 0.1, 1, -0.8, -0.1, -1, -0.8, -0.1, 1, -0.8, -2.1, 1, -0.8, -2.1, -1, -0.8, -0.1, -1, -0.8, -2.1, -1, -0.8, -2.3, -1, -1, -2.3, 1, -0.8, -2.3, 1, -0.8, -2.3, -1, -1, -2.3, 1, -1, -2.3, -1, -0.8, -2.3, 1, -0.8, -2.3, -1, 1, -2.3, -1, 1, -2.3, 1, -0.8, -2.3, 1, 1, -2.3, 1, 1, -2.1, -1, 1, -2.1, 1, 1, -2.3, 1, 1, -2.3, -1, 1, -2.1, -1, 1, -2.3, 1, -0.8, -2.1, -1, -0.8, -2.1, 1, 1, -2.1, 1, 1, -2.1, -1, -0.8, -2.1, -1, 1, -2.1) [node name="PropTest" type="Node3D"] [node name="Parallel" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 1, 1.5) mesh = SubResource("ArrayMesh_aix42") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Parallel" instance=ExtResource("1_cr8wn")] mask_dim = 128 initial_mask = ExtResource("2_7477u") source_gunk_material = SubResource("ShaderMaterial_lrgpr") [node name="CollisionShape3D" type="CollisionShape3D" parent="Parallel/GunkBody"] shape = SubResource("ConcavePolygonShape3D_x2vho")