[gd_resource type="ArrayMesh" load_steps=14 format=4 uid="uid://chluobkj3vpht"] [ext_resource type="Texture2D" uid="uid://cj5em70wq1l6f" path="res://assets/level/hallway/hallway_1_C.png" id="1_1uy28"] [ext_resource type="Texture2D" uid="uid://bi87m5noufg5h" path="res://assets/level/hallway/hallway_1_E.png" id="2_3o6xi"] [ext_resource type="Texture2D" uid="uid://c6ublhoexsuk" path="res://assets/level/hallway/hallway_1_M.png" id="3_qrctk"] [ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="4_1eiv3"] [ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="5_os6sm"] [ext_resource type="Texture2D" uid="uid://dtp6ctfi5l4v8" path="res://assets/level/hallway/hallway_1_N.png" id="6_2gcng"] [ext_resource type="Texture2D" uid="uid://5ua6bne0btou" path="res://assets/level/hallway/hallway_1_R.png" id="7_on856"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ow0bp"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_d70or"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("5_os6sm") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_0ksu8"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("5_os6sm") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2roq2"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("4_1eiv3") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fk1xc"] next_pass = SubResource("ShaderMaterial_2roq2") albedo_texture = ExtResource("1_1uy28") metallic = 1.0 metallic_texture = ExtResource("3_qrctk") roughness_texture = ExtResource("7_on856") emission_enabled = true emission_texture = ExtResource("2_3o6xi") normal_enabled = true normal_texture = ExtResource("6_2gcng") texture_filter = 4 [sub_resource type="ArrayMesh" id="ArrayMesh_f5v27"] _surfaces = [{ "aabb": AABB(-2, -2, -2, 4, 4, 4), "format": 34896613377, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwABAAAAAgABAAQABQABAAMABgACAAQABQADAAYABwACAAYABgADAAcA"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 8, "vertex_data": PackedByteArray("//8AAAAAAAAAAAAAAAAAAP////8AAAAA//8AAP//AAAAAP//AAAAAAAAAAD//wAAAAD/////AAD///////8AAA==") }] blend_shape_mode = 0 [resource] _surfaces = [{ "aabb": AABB(-2, -2, -2, 4, 4, 4), "attribute_data": PackedByteArray("/3//f/9///8AAP9/AAD///9/AAD/f/9/AAAAAAAA/3//f/9/////f/9//////////38AAP//AAD/f/9/////fw=="), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsADAANAA4ADgANAA8A"), "material": SubResource("StandardMaterial3D_fk1xc"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 16, "vertex_data": PackedByteArray("//8AAAAA/78AAAAAAAD/v/////8AAP+/AAD//wAA/78AAAAA////////AAD/////AAD//////////////////wAAAAD//1TVAAAAAAAAVNX//wAA//9U1f//AAAAAFTV////////VNX/////AABU1QAA/////1TVAAD//wAAVNX/f/9//3//f/9//3//f/9//z//v/8//7//P/+//z//v1TVqipU1aoqVNWqKlTVqipUVVRVVFVUVVRVVFVUVVRV") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_f5v27")